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Better Cold Sun's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #277 | 2.194 | 3.167 |
Gameplay | #318 | 1.963 | 2.833 |
Overall | #320 | 2.252 | 3.250 |
Authenticity (use of resolution) | #323 | 2.771 | 4.000 |
Graphics | #326 | 2.078 | 3.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
We entered the jam with a 5 member group. I (kayri) did most of the coding while efe did mainly game and level design, batu did level design, ecem did art and kunter did sfx design. It was fun.
Was the resolution a challenge?
We used unity and I had to write a pixel perfect system for this game from strach. It was challenging but fun to try out.
What did you learn?
We never tried pixel perfect games before so we gained experience about that.
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Comments
Seemed kind of strange that burning houses are shooting fireballs. Being able to refill water was also a strange decision. I felt like needing to constantly reload for no reason was just a chore, so it could have either been scrapped, or been fleshed out into a mechanic that added something more to the game, e.g. needing to collect or ration water, or finding refilling stations.
As someone else mentioned the hitboxes were way too large, making it hard to judge if something was going to hit. Dodging fireballs and getting the right angle on houses was mostly just a chore, instead of being a fun challenge.
The music was also a bit repetitive.
The hitboxes are a bit tight, but loving bullet hells I enjoyed the game very much :D
Like the in game tutorial part. And the way the character aiming and reloading.
Yet a bit hard to me to dodge all the fireballs )
Good job!