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"1-bit Boy" and the Abandoned Castle's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #160 | 3.184 | 3.250 |
Graphics | #195 | 3.184 | 3.250 |
Overall | #210 | 3.205 | 3.271 |
Audio | #230 | 2.613 | 2.667 |
Authenticity (use of resolution) | #241 | 3.838 | 3.917 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Solo
Was the resolution a challenge?
It was a challenge when it came to figuring out how to use the space efficiently, and UI was also a challenge. It was a really fun limitation though and inspired me to be more creative.
What did you learn?
This is my first time doing a Game Jam Solo, so having to go through the entire process of coding, art, and sounds on my own, I feel helped me grow a lot as a developer and gave me more experience. My game is far from perfect, but it is the first project I have seen through from beginning to end in a long while.
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Comments
Nice little platformer in 1-bit style. Plays nice, the recoil when firing gives it quite a particular control quirk. Seems the map design can leave you trapped (fell down to a savepoint near some spikes, had no way out of there). SFX are ok, but having some bg music would give a more immersive feeling to the game. Good job with this entry
Stunning how a minimalistic game makes you play it until you win :) I like the little details like the water drop sounds.
I'm glad you liked it!
Fun stuff and some nicely handled game mechanics. I especially like the nice little touches like the recoil on shooting and looking down. Good work.
Thanks! I appreciate the feedback!
Overall this is a great start to what feels like can become a great game. What it needs now is improvements on "Game-feel", things like a health system, death animation, slowing the bullets down a bit so they stay on the screen longer, some basic music, etc.
Overall I love it and can't wait to see what it evolves into.
That was super hard. I fell down a hole and got stuck between a spike-pit and a checkpoint flag.
The graphics really nailed the Amiga feel with more modern play-speed.