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Anthell's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #301 | 1.848 | 2.667 |
Authenticity (use of resolution) | #328 | 2.656 | 3.833 |
Overall | #351 | 1.819 | 2.625 |
Graphics | #381 | 1.501 | 2.167 |
Gameplay | #387 | 1.270 | 1.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
I did not work in a team. I created all of the code, music, and art. This was a fun jam, though.
Was the resolution a challenge?
Originally I wanted to use mouse controls for the flamethrower for easier positioning. However, the unity setup I was using messed with my mouse setup, so I switched to keyboard controls.
What did you learn?
I learned a lot about efficient design strategies. In the past, my jam games have been cut back in scale due to my improper pacing, but I finished everything that I wanted to in this jam with a couple of hours to spare.
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Comments
nice idea, but definitely needs some more polish. i didnt understood the gravity, and for all the time i've felt like im in a top-down shooter.
The idea was cool but it was very chaotic and the dirt went away fast. Overall, the gameplay wasn't to good but the graphics were nice and simplistic.
It was not so cool to exterminate all those ants, but I enjoyed it!
There also was another game that was submitted in this jam that included a flamethrower. Like that, I also enjoyed this one. I'm glad that you've got time to create a fun experience considering the limitations of the jam. Good job on handling all the development by yourself, that should be a big challenge!
Well done!