Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

OVERKILLView game page

A bloody fast-paced action game.
Submitted by Ata Deniz Oktay (@atadenizoktay), kevenece, Kizilejderha — 18 minutes, 13 seconds before the deadline
Add to collection

Play game

OVERKILL's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#124.5284.528
Authenticity (use of resolution)#244.7504.750
Overall#254.2294.229
Audio#304.0564.056
Gameplay#863.5833.583

Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you work in a team?
Yes, we have worked as a team of three developers. The main roles that the team members were responsible are programming, art, and music. It was a fun experience!

Was the resolution a challenge?
It was not so hard to create something within the constraint, but it was challenging and fun!

What did you learn?
As a team, the most important thing we learned in this jam was how to work together.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 29 to 10 of 29 · Next page · Last page
Submitted(+1)

The art and music are great, the gameplay never got too difficult but was still enjoyable. Solid effort.

Developer

Thank you for playing the game!

Submitted(+1)

A great gameplay mechanic, I was able to pass the easy difficulty level in one try, I died 1 time at the medium difficulty level with a little difficulty. MAN, I CAN'T PASS THE HIGH DIFFICULT LEVEL!

The art style in the game is very nice, especially the cover photo in itch.io is very nice. The musician did a great job. It was one of the best quality games I played in LOWREZJAM. Congratulations!

Developer(+1)

Thank you for playing the game and taking your time to leave a comment!

Submitted(+1)

great game

Developer

Glad you liked it!

Submitted (2 edits) (+1)

A very well-rounded package! I think if I had the chance I would've changed three things:

  1. Make non-boss enemies less tanky (even at the cost of repeating some of the lower rank enemies in the name of length)
  2. Introduce some breaks perhaps with a map screen or end of round summary to give a better sense of progress to the player
  3. Either add something to disincentivise spamming attack constantly, or make it automatic

Other than that maybe a minor qualm is that the graphics are a bit noisy/unclear for this resolution — but I still think they look high quality so it's more of a polish thing. I think simplifying or darkening the background a bit would really help the characters stand out more.

Sound and music were fantastic.

Well done overall!

Developer(+1)

We have built the levels so that each enemy would feel like a boss, but since they don't have distinct dodge mechanics but one, your first suggestion fits better to this phase of the game!

I think we can add a line with milestones on it where the head of the player character goes between as they defeat monsters, to represent how many monsters are left in the area. That is a nice suggestion, thank you!

We plan to add character-specific skills and "rage" mechanics which we think will eliminate the monotony of the attack sequence for the player. Unfortunately, we did not have the chance to implement them during the jam.

I appreciate the feedback you have given since it struck certain ideas in my head, thank you a lot for playing the game and taking your time to give feedback about it!

Submitted (1 edit)

I didn't like that I always had to overkill an enemy cause I didn't know what to do when I defeated an enemy. (I had to ask.) I think that the game wasn't as bloody as you warned. On my opinion, the game was too easy, there was nothing to lose. But the idea about dodging by pressing the correct arrows is good. Tips for next time: don't include stupid elements like overkills and make the game harder.

Developer

The OVERKILL mechanic is going to be one of the main mechanics of the game after we extend it. Currently, it is there for the visuals. When we extend the game after the voting period ends, the roguelite elements we are going to add to the game will take the OVERKILL mechanic as a base.

We had to include caution for blood in the game due to the little feedback we have gotten. We even created an option so that people could disable bloody sections of the game and still enjoy it. You may have not got disturbed by it, but certain people did.

If the game is too easy for you even at the highest difficulty, that is good for you since no one has beaten it so far!

I am sorry that you were not able to discover the OVERKILL mechanic by yourself as others did. We thought it was easily discoverable since no one has complained about it before but you. When we extend the game, there surely will be a tutorial section so that the mechanic is easier to understand.

Finally, unlike you, I don't think that it is a "stupid" mechanic, but a "funny" or a "brutal" one.

Thank you for taking your time to play the game and leave a comment.

Submitted(+1)

I struggled a little to see charachter. May be background colorpalatte can be more pastel. But the each element of design seems  very good . It has also good mechanic and musics. Good game !

Developer

Glad you liked it, thank you for playing the game!

Submitted(+1)

There’s a lot in here. The auxiliary menus and controls are nice to see. Did you use a pre-existing solution for this, something you’ve used/built before? Having something ready to go is definitely nice given the time frame. I did appreciate the camera blood splatter and music. These jams are really great just to see how many different takes people have on an idea. Thanks for sharing!

Developer

The game was purely made in the LOWREZJAM's time frame, but we have worked more than the average for sure to implement all of those things. I'm glad that you liked the blood splatter and the music!

Thank you for playing the game and leaving a comment!

Submitted(+1)

This one had a lot of polish, I wasn't expecting a full options menu! Gameplay was fun, although sometimes I think my inputs got counted twice which made me eat a couple hits. Also I'm not sure how much I can continue playing this due to fear of carpal tunnel.  Graphics were great, visual enemy variety was pleasant and the amount of blood splattered on your screen is ludicrous. Music is also a really nice thing to have.

Developer(+1)

I think there might be a certain situation where your input is counted twice, I have also encountered that but I couldn't reproduce to bug in order to fix it. I'm happy that you liked the level of polish in the game, and I'm sorry about the risks of the carpal tunnel! That comment made my day...

Thank you for your feedback and for playing the game!

Submitted(+1)

I have a problem - I only can fight one enemy. When I defeat him, I don't know how to go on to another enemy.

Developer

After you defeat the enemies, you can continue attacking them repeatedly to OVERKILL them. After you OVERKILL the enemy, you can proceed to the next one!

Simply, keep pressing the attack button. It should let you continue further.

Thank you for giving the game a go!

Submitted(+1)

The art and animations was awesome. And the increasing blood splatter was super satisfying, though it did start to get in the way of seeing the arrows which wasn't great.

The enemies had a lot of health and just spamming attack non stop wasn't very fun though.
And the wait time between the combos could feel a bit long.

Also it's possibly just my mistake, but I swear sometimes it would miss keys, or count keys twice causing me to take a hit.

Developer

There indeed might be a problem with the key presses, but I couldn't reproduce it. I'm sorry that you encountered that problem. It is good to hear that you liked the art and animations, and bloody touch! I definitely will take your feedback into consideration about the blood splatter blocking the visibility of the dodge buttons.

Thank you for playing the game and leaving a comment!

Submitted(+1)

I loved the visuals. The gameplay is fun too, though the hard mode kicks my ass, lol.

Developer

Thank you for playing the game!

Submitted(+1)

Nice graphics!

Developer

Glad you liked them!

Submitted(+1)

Is it beatable or endless? I keep dying around the big bear enemy and its a long time to get back I'll try beat it full if there is an end though let me know!

This is a great foundation to a bigger game I think with upgrades and all that good stuff :) great game!

Developer(+1)

The big bear enemy is the last boss in the game right now, and the game ends after you kill it. That one is a bit tough though! I'm also happy that you have considered this game as a great foundation for a bigger game since that is what we are aiming for!

Thank you for playing the game and leaving a comment!

Submitted(+1)

Whoa! This is gorgeous!  Neat design choices, and generally a fun experience.  Solid take, and I really like the overall atmosphere.

Developer(+1)

Thank you for playing the game, I'm happy that you liked it!

Submitted(+1)

Love the graphics, great music and the gameplay feels really good. Big success.

Developer(+1)

Glad you liked it, thank you for the kind words!

Submitted(+1)

This game is so gorgeous and the mechanic is pretty great. I just think that the player and the enemies could have a little more contrast with the background, because the pixel art of them both are so beautiful that you want to see them more clearly... I don't know if i haven't caught it but, is there some limitation about spamming the attack button? Because I was attacking and dodging and the dodge feels much more fun then the attack. The dodge is pretty great and fun by the way :D

Developer(+1)

I hate that I didn't have time during the game jam to implement the solution to the contrast thing you have mentioned. There are lots of comments about that, and you are also right.

There aren't any limitations about attacking, but we'll extend the offensive abilities of the player character with skills and certain character-specific passive abilities. Currently, the dodge feels more fun as you have mentioned since there isn't any variety in the attacking of the player character.

Thank you for playing the game and giving us feedback, I appreciate it!

Submitted(+1)

Amazing art and polish! Graphically the game is a little "noisy", as in there isn't much contrast between background and characters, to the point where they meld a bit, but it looks really beautiful. The gameplay can get a little tedious with the constant mashing of the spacebar, but the idea of the arrow keys sequence to dodge is really cool. Also the fact that you need to hit the beasts so many times to beat them makes the player feel somewhat weak, which contrasts with how badass the player character looks. Simply alternating between weaker and stronger monsters would make it feel better I think. With some special moves and variation this has potential, great job!

Developer

You are right about the contrast between the characters and the background, that is the first thing we will fix after the voting period ends. I'm glad that you liked the core gameplay loop, we'll extend it with various dodge mechanics and skills in the future before we release the game!

Thank you for taking your time to let us what you think about the game!

Submitted(+1)

Interesting take on the rhythm game genre! The mechanics definitely have a lot of potential and the music fit in with the pace of the game really well. That said I will echo some of the other comments in saying that the graphics you were going for probably wasn't the best fit for this kind of resolution. Also, currently the gameplay feels a bit too repetitive and slow.

Developer

Glad you liked our approach! You are right about the repetitiveness for the current phase of the game, we'll extend it by adding roguelite elements and more dodge mechanics once the voting period is over.

Thank you for giving the game a go!

Submitted(+1)

I got stuck on the mouse on my first try, :p don't know if it was a bug or just me.  On my second try things went smooth!

Some insights I would like to share:

1. Graphics are a little too much, maybe a little more contrast would help to make it feel less convoluted.
2. Maybe some visual indication on screen for the action key, it took me a while to figure that out.
3. Also, the lack of text on the main menu also was a problem for me.

I hope this could help you up! Other than that, Good Job for ur folks!!! :D

Developer

We definitely will work on the graphics side of things to make the characters and the environment more readable by the player. Creating a little tutorial section for the game was also on our to-do list, but we didn't have time for it so we just simply decided to add the controls to our game page. And finally, since there was a resolution restriction, we didn't want to use any text to give ourselves an additional challenge. When we build on the current phase of the game after the voting period ends, we will do some adjustments to the game so that we can display proper text!

Thank you for playing the game and sharing your opinions with us, I appreciate it!

Submitted (1 edit) (+2)

Wow the graphics and animations are beautiful and the gameplay is also quite fun - it’s a nice way of splitting your attention between constant attacking and defending at the same time….

The screen becoming more and more bloodier was also a nice touch

I was wondering if there’s maybe a way to add a little bit spice to the repeated attacking too? Like for example inflicting more damage if you attack in the rhythm of the BGM or something like that (or several attack buttons for combinations or attack styles that work against weaknesses) :)

Music was also quite good. I liked the game :)

Developer

I'm glad that you liked the art in general, and the bloody screen effect! We have thought of implementing the beat-related actions into the game, I even have created a few games that utilize rhythm before. That probably will happen after the voting period is over since we have lots of things to add to this game!

Thank you for taking your time to play the game and give feedback about it!

Viewing comments 29 to 10 of 29 · Next page · Last page