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Cyclic Knight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #83 | 3.727 | 3.727 |
Gameplay | #136 | 3.000 | 3.000 |
Authenticity (use of resolution) | #138 | 4.000 | 4.000 |
Overall | #163 | 3.091 | 3.091 |
Audio | #233 | 1.636 | 1.636 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
A very intuitive tactical game with great art.
Thanks!
After a few minutes of playing, I was able to understand the mechanics. It's a fun tactics game, but I really admire the artwork. Great job!
Thanks!
Good job.
Thanks!
fun concept, I like those plan-ahead games. Needs a tutorial tho, took me a while to get the mechanics
Thank you for your comment! I planned to make the first levels introductory and gradually increase the difficulty, but it took too long to develop the system of events and actions)
Fun concept. I tried it a few times. With the skeletons, there is quite a lot of randomness where you can’t really prepare for. The game stops also quite soon since the number of projectiles thrown at you AND the number of approaching skeletons increases.
Thanks for your comment! Yes, the skeletons didn't turn out as I expected, but I didn't have time to change them.
Cool idea for a game, I just think a short tutorial or adding what each action does to the description would be a good idea because what some actions do/how to respond to some obstacles is a bit confusing, for example at first I thought the up/down would raise my shield higher or lower to block rather than jump/duck so it took a bit of trial and error to learn what everything did. Also I'm not sure if there just isn't supposed to be any or if there was some bug stopping it but there was no audio for me.
Thanks for your comments.
Unfortunately, I didn't have time to add audio to the game, so it's not a bug.