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A jam submission

Cyclic KnightView game page

Try and survive.
Submitted by VALSergey — 12 hours, 32 minutes before the deadline
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Cyclic Knight's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#833.7273.727
Gameplay#1363.0003.000
Authenticity (use of resolution)#1384.0004.000
Overall#1633.0913.091
Audio#2331.6361.636

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

A very intuitive tactical game with great art.

Developer

Thanks!

Submitted(+1)

After a few minutes of playing, I was able to understand the mechanics. It's a fun tactics game, but I really admire the artwork. Great job!

Developer

Thanks!

Submitted(+1)

Good job.

Developer

Thanks!

Submitted(+1)

fun concept, I like those plan-ahead games. Needs a tutorial tho, took me a while to get the mechanics

Developer

Thank you for your comment! I planned to make the first levels introductory and gradually increase the difficulty, but it took too long to develop the system of events and actions)

Submitted(+1)

Fun concept. I tried it a few times. With the skeletons, there is quite a lot of randomness where you can’t really prepare for. The game stops also quite soon since the number of projectiles thrown at you AND the number of approaching skeletons increases.

Developer

Thanks for your comment! Yes, the skeletons didn't turn out as I expected, but I didn't have time to change them.

Submitted(+1)

Cool idea for a game, I just think a short tutorial or adding what each action does to the description would be a good idea because what some actions do/how to respond to some obstacles is a bit confusing, for example at first I thought the up/down would raise my shield higher or lower to block rather than jump/duck so it took a bit of trial and error to learn what everything did. Also I'm not sure if there just isn't supposed to be any or if there was some bug stopping it but there was no audio for me.

Developer

Thanks for your comments.

Unfortunately, I didn't have time to add audio to the game, so it's not a bug.