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The First Bloom's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #167 | 2.279 | 2.857 |
Graphics | #179 | 2.507 | 3.143 |
Overall | #183 | 2.365 | 2.964 |
Authenticity (or, Creativity in use of resolution) | #187 | 2.849 | 3.571 |
Gameplay | #201 | 1.823 | 2.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Themes
I combined them to come up with my idea, I don't think I could've come up with anything otherwise.
Tools
Godot. I was able to set the resolution to 64x64 at the start of the project and keep to it through out. Setting up a stationary pixel perfect camera was a mere project setting, which was very convenient
Lessons
I need to fix my schedules and ordering. I'm way too adhd
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Comments
Beautiful picture, music and sounds. It would be possible to add instructions, because it is difficult to understand how to play. Great job!
Hi, looks like a great idea and concept. But while I was playing I didn't fully understood what is a good "combos" and how really they should interact with each other. Some in-game "tutorial" or some kind if hints would be great. Also for the game which is needed to be downloaded, next time, please implement replay function in-game. Is it bug or why 9 out of 10 humans were setting everything on fire? And that one who was not - was dying because of hunger (if I got it correctly). Could you please explain how really game was meant to be played? Thank you in advance.
Visually game is pretty, music and sounds also are very implementing into the game.
Yeah I didn't have time to add a tutorial of sorts, and the humans are pretty buggy in their current state. What they're supposed to do is hunt for a critter, then set something on fire to cook and eat the food. But they've currently got no qualms in setting themselves on fire, so they're pretty bad right now.
The game is currently just a sandbox, I was meaning to add a win condition (which woulda been fully growing the flower in the cover art) but I never got around to it.
I tried to make the quit button a restart so you could play again but there was a bug where the scene wouldn't reload properly and it would just be the background that loaded.
Thank you for playing my game, and sorry it was in such a bad state. This was my first jam so I didn't know how to scope myself properly.
Took me a while to fully understand what I was doing (I mistakenly assumed that the default speed was 1x and not ‘paused’), but I think I eventually understood what I was doing. Like Vivanter said, energy cost on draw felt pretty punishing especially if I drew a couple fires without having yet drawn a water card.
Still very cool! The card art and stage art (with the cool background) are really nice. I still feel like I haven’t understood the game completely, but I was able to get the whole island covered in a cool pink goo and a few trees to keep giving me mana and some water that put out the fires periodically. Great job!
Thanks a lot for playing my game! I'll make sure to change the mana cost per draw post-jam. I don't really blame you for not understanding the game really. I barely help in that department. An in-game tutorial and an info mode (where you click on something and it gives you a description of what it is and what it does) were both planned but I didn't have the time to implement those. But I most likely will post-jam.
Thanks again for playing my game!
Very ambitious to cram a card game into this time period and resolution. I think the cards were astonishingly legible and I had a good time messing with the cards and figuring out how they interact.
I found the mana for card draw thing pretty punishing. It also leads towards just playing whatever cards you draw in order instead of making decisions between different cards with your scarce resources. Gods help you if you draw too many trees early. I'd rather have a fixed low mana cost or a re-draw that is free after a certain amount of time or something along those lines.
I could see a version of this where mana is actually super plentiful early, but hard to keep later so you have the feeling of setting up a terrarium and then trying to maintain it...
I'd love some sort of resolution controls, if possible. I found that your font choices didn't quite work at max res on my screen but I wasn't willing to play at min res either...
Thanks you very much for the suggestions! Fixed mana cost is probably much better here so I'll probably implement that post-jam.
In terms of the resolution, the game window is resizable and the square is maintained at any resolution, though a setting for integer multiplication is a good idea, another thing to add post-jam.
Thanks for playing my game and thanks for the feedback! Sorry for the late response, I've been bed-bound these past couple days.