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Very ambitious to cram a card game into this time period and resolution. I think the cards  were astonishingly legible and I had a good time messing with the cards and figuring out how they interact.

I found the mana for card draw thing pretty punishing. It also leads towards just playing whatever cards you draw in order instead of making decisions between different cards with your scarce resources. Gods help you if you draw too many trees early. I'd  rather have a fixed low mana cost or a re-draw that is free after a certain amount of time or something along those lines.

I could see a version of this where mana is actually super plentiful early, but hard to keep later so you have the feeling of setting up a terrarium and then trying to maintain it...

I'd love some sort of resolution controls, if possible. I found that your font choices didn't quite work at max res on my screen but I wasn't willing to play at min res either...

Thanks you very much for the suggestions! Fixed mana cost is probably much better here so I'll probably implement that post-jam.

In terms of the resolution, the game window is resizable and the square is maintained at any resolution, though a setting for integer multiplication is a good idea, another thing to add post-jam.

Thanks for playing my game and thanks for the feedback! Sorry for the late response, I've been bed-bound these past couple days.