Great Game from top to bottom!
BitFlip
Creator of
Recent community posts
Hey! I can see good potential in your game so far, the core gameplay felt fun and responsive, although a bit unfair at times. It felt like I could never find enemies before they found me, so I'd always take a bit of chip damage in my encounters. I feel like the camera needs to be a little zoomed out so I can spot enemies in advance. The middle-mouse camera felt a little too extreme to be usable in that regard.
Another thing is when I first shot my gun I got jumpscared by the volume. I think the game would benefit from a volume setting.
One last thing, I pressed R to reload my gun, but it reloaded the level instead. That gave me a hearty chuckle, but you should still probably add that to your explanation of the controls on your page.
Thanks a lot for playing my game! I'll make sure to change the mana cost per draw post-jam. I don't really blame you for not understanding the game really. I barely help in that department. An in-game tutorial and an info mode (where you click on something and it gives you a description of what it is and what it does) were both planned but I didn't have the time to implement those. But I most likely will post-jam.
Thanks again for playing my game!
Thanks you very much for the suggestions! Fixed mana cost is probably much better here so I'll probably implement that post-jam.
In terms of the resolution, the game window is resizable and the square is maintained at any resolution, though a setting for integer multiplication is a good idea, another thing to add post-jam.
Thanks for playing my game and thanks for the feedback! Sorry for the late response, I've been bed-bound these past couple days.
Yeah I didn't have time to add a tutorial of sorts, and the humans are pretty buggy in their current state. What they're supposed to do is hunt for a critter, then set something on fire to cook and eat the food. But they've currently got no qualms in setting themselves on fire, so they're pretty bad right now.
The game is currently just a sandbox, I was meaning to add a win condition (which woulda been fully growing the flower in the cover art) but I never got around to it.
I tried to make the quit button a restart so you could play again but there was a bug where the scene wouldn't reload properly and it would just be the background that loaded.
Thank you for playing my game, and sorry it was in such a bad state. This was my first jam so I didn't know how to scope myself properly.