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Pepito's Mayhem's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Authenticity (or, Creativity in use of resolution) | #161 | 3.091 | 3.625 |
Gameplay | #162 | 2.345 | 2.750 |
Overall | #185 | 2.345 | 2.750 |
Audio | #190 | 1.919 | 2.250 |
Graphics | #208 | 2.025 | 2.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Tools
Godot and Aseprite
Lessons
I improved my abilities with godot
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Comments
“Just one quick game,” I told myself an hour ago. “Just one.”
Bloody nice! I could’ve used way more damage than speed tokens, but bloody nice!
I love these kinds of shooters! Great work!
Pretty fun!
Pepito stronk ᕦ(•̀_•́)ᕤ
A nice echo of Brotato and the like.
The sprite art is nice and I like watching Pepito's little run cycle.
I found the enemies trivially easy to avoid and even if you didn't they had trouble actually damaging me? When I decided to quit, I waited for them to catch up and they just kinda flickered over top of me for 20 seconds before killing me.
I would have liked more variety in enemy types and power ups. Projectile shooters, flyers that avoid trees, something.
Trees spawn in in such a way that they are the real threat. Easy for them to just fill the entire world and prevent any enemies from actually pathing to you (I think). They might need to decay overtime or spawn at least a min distance from all other trees...
Thanks for the feedback! I had less time to make this game than I wished, so there are some aspects of the game that aren't as polished as I wanted them to be.