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Ferrohl

282
Posts
7
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7
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A member registered Dec 28, 2023 · View creator page →

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Nice idle game and theming! Left me wanting more!

Smooth technical implementation of Nim with a great atmosphere! Nice job!

Strong use of the theme, very high quality and a variety of little games / interactions, really impressive work! The moment you go "down" the page when you first start moving around really grabbed my attention.

Clever gameplay rules! Balanced out chance and strategy really well, satisfying to create a high-damage lineup of cards.

Nice card battler, had my attention through the whole level! 

Nice job getting these mechanics built in time, there's a very homemade charm here that I'm fond of seeing in game jams :)

One of my favorite entries so far. The added devlog you wrote is very relatable yet you put a wide range of skills on display here, making a polished and charming final product. Awesome job!!

Man's submitted a game while streaming 24/7, big W in my book. Despite it's final state gameplay/theme wise it's still cleanly built with nice art and serves as a cool example using the Neuro SDK.

Awesome concept and way to be inspired by the theme! Looks very true to the format and the spritework is great for both characters and environments. Impressive! The little math minigame for studying was a nice touch.

Nice horde shooter! I beat the huge enemy and then the game suddenly ended haha, was having a good time tapping as fast as possible to shoot :)

Really tough shooter, but I like the "balloony" movement on vedal pulling down a bit!

Super charming game reminiscent of stuff like Freddy Fish, with a variety of little interactions and minigames. Insane work on all the visual assets in such a short time!

Beat it, cute game with an extra objective that forces the player to move around Neuro. Fairly easy but it was well built and controls nicely!

Really clever rules and incorporation of the theme, clean implementation and some great added flair with the upgrade icons. Setting up hands you can beat later and using upgrades to flip their values was a lot of fun!

Charming and smart use of the right tools for the job, allowing you to focus on your strengths. Nice job!

Impeccable traditional danmaku, casual mode was a lifesaver because i'm a casual at these lmao. Insane work for 3 days. I personally don't mind the lack of sound but it's the only obvious shortcoming here. You could always slap on a free bgm to fill the silence, we're all been there ;) Great job overall!!

Biased review: Best game ever made there's stats and boats and everything looks cute
Unbiased review: My stacked crew got one shotted by some lunatic called Jack Avery and his dank ass ship I will never forgive

But for real, awesome job, love the gameplay (some Ship of Fools inspiration maybe?), immediately addictive and brought together by super cute renditions of stream friends and all manner of fiendish sea creatures.

Great tie in to Neuro lore while building on the theme, wrapped in a really well drawn out world (especially the house level!) Awesome job. The harpoon mechanic added some nice puzzle-y interaction in the wasteland area.

Really nostalgic for this gameplay, and impressed by the huge amount of visual assets! The levels are packed with little details.

Very impressive for a week's work! The idea is quite fun and you've really delivered a full game here. My only remark would be that the speed of the game is rather slow and at a certain point, I wasn't sure if the enemies were going to show up at all ;)

Nice job! The collection phase slowly builds tension with the incoming storm, making it risky to stray too far from the tree. Combat is simple but well polished!

Incredibly funny experience, did not read the instructions whatsoever and was just cooking up ridiculous sandwiches, only to start the game to find out I had to actually remember and deliver them xD

Luckily my British Delight came in clutch (bread, pickle, bread) and secured a probably horrible score of ~3500

Charming little puzzle platformer, complete and well polished!
My only advice would be to zoom in a little bit more, some of the objects to pick up were quite tiny :)

Thanks for letting us know, have received several reports of this. Learned to include a sensitivity slider in the future ;)

Thanks for your advice on the movement! We played around with restricting the axes along which a player can move freely, but in hindsight agree that controlling elevation would have been nice despite the map not having much verticality. It's been interesting too see the many different experiences people have with the low grav movement :)

Impeccable replication of the uncanny valley feeling from old win98 games with rendered cutscenes. Very funny and perfectly captured the theme!

Interesting variety of weapons!

Apologies for the lack of subtitles! We tried to keep accessibility in mind but only managed to add text for key gameplay events in time (like when a solar storm occurs) Thanks for sharing your experience :)

Great concept having these two phases of gameplay to represent the theme, the survival shooting on the ground is satisfying! I think I may have missed some of the game's mechanics or intended gameplay, it'd be great if the page had some more instructions!

Thanks for playing and thanks for letting us know! It should be locking once the game screen is clicked, but we saw some buggy behaviour after uploading.

Thanks for playing!

Thanks for playing! I do intend to clean it up and release a completed version soon :)

Revisited this with your explanation and finally, I didn't kill the crew :D Thanks for the help!

Incredibly atmospheric, the sense of being underwater and running out of breath is very convincing and the varying locales really made me want to keep exploring. I'm fond of dungeon crawlers to begin with (made one for the jam) so this is very inspirational!! 

Also excellent use of sound, the faint heartbeat sent me in the right direction just before drowning!

bro needs to be studied

5/5

Solid rpg mechanics with huge variety for the given timeframe! All around great entry. My only feedback would be to have the enemies attack in rapid succession or all at once, since they're all targeting the same character / hp pool.

Glad to see another 3d entry :) Surprising how shooting feels really accurate despite the limited screen space!

Lovely intro and great sprite work!

Yep, the world is 3d and uses 2d billboarding sprites! The camera outputs to a 64x64 texture to downscale it, and that image is shown on the UI together with the party/ monsters /everything else. Thanks for the kind review :)

Very impressive depth, like 2048 and Stardew Valley had a baby. The quests, giving the player choice over the current crop and length of the crop cycle add an engaging layer of strategy. Though, it took a bit of patience to figure all of that out :)

Genuinely think this is a great idea to keep working on and release fully!