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Ferrohl

212
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6
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A member registered Dec 28, 2023 · View creator page →

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I'm glad you enjoyed it, thanks for playing!

There's a bunch of stuff I eyeballed for the word detection (like distance between tiles) which def causes some weird behaviour but I'm happy you still managed to spell some words out :)

Thanks for playing! :)

I'm glad you enjoyed it! Thanks!

Thanks for giving it a shot!

Thanks for playing! Going in solo always makes it a challenge to pick what to focus on, I heavily relied on asset packs so I'd have more time to spend on the technical parts (the tile matching was surprisingly tricky). But I agree that once it was done, it comes across as a bit "asset-flippy". Lessons were learned :)

Went back and replayed the desktop version!

Wut the heck was that blobby looking fella xD Great job and again I was very fond of the environment scenes, this time I got to see all of them :)

Thank you for the kind review :)

Being able to spell any word was intentional! It's hard enough to keep anything on the board haha

Though there are a few words it does check for as secrets!

Thanks for playing!

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Great visual cohesion by combining voxel 3d models and downscaling the screen for a pixelated effect. Feels very vaporwave and I'd want a loop playing as my desktop background xD

Oh and I like the little detail of having companies/ vendors attached to the parts. Snuck some worldbuilding in there :)

I just realized the way the letter spawning works makes it very unlikely for an X to spawn so that was going to be a tough task haha

90% of the letters that drop are of one specific "secret" word at a time, to increase the odds of you seeing and getting it :)

Looks great, plays great, nice job! Love colors in the background skybox!

Absolutely captures the intended pokemon cycling feel, and I really appreciate the handdrawn environment and characters!

Ran into one little bug: the cinnamoroll on the boat cannot be reached, the little plank leading up to it seems inaccessible. Everything else worked great!

Cool style and great atmosphere! I'll be honest and say the theme connection is a bit of a reach, but I do think you should keep exploring this visual style and make more like it :)

INSANE polish for a 3 day game. One of my favorites to play so far. The jump / turning feels great!

Classic formula with some really fun renditions of Connor and friends! I only made it to 180... skill issue

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Thanks for playing!

Yeah I missed sorting the tiles by physical position at some point and half the time they end up reversed ^^' But all that matters is getting one as long as possible!

A very unique entry, cool use of GB studio and a great atmospheric experience!

So sad you get softlocked in the basement, I got really curious what the rest of the game would have looked like!

Great amount of variety, custom art, and fully fleshed out menu's, upgrades and gacha. Very impressive for the limited time we had!

Chill vibes and a nice area to explore. Felt like I had a little break :)

Congrats on making and releasing your first game!

This type of movement in a survivors-like is diabolical xD

Ran into a bug where the larger enemies could not be hit? But apart from that, fun play!

Don't be too hard on yourself! 72 hours is a very short window to create and release a game, but you had a vision and worked towards making the best thing you could. It seems you already took time to reflect and learn (the most important quality for anyone doing anything), so you'll grow and become better for it. Let this be a stepping stone toward greater things :)

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Too ambitious and too little time? Nonsense! Scope creep gets to the best of us but entries like these give life to game jams! I loved it, there's a great deadpan humor to the whole game, from the dollar store peter griffin model to the low-but-playable framerate. I need this to be an honorable mention on stream because it would be hilarious to have Connor play it!!

Charming art and setting! It took a bit to figure out the intended gameplay however. Some instructions on the game page would go a long way, you can still add those after submitting!

Sadly, the game softlocks on the first fight. But I like the scene built around the fight and the intended mechanics of choosing a part of the opponent to target!

Don't be discouraged and leave a little extra breathing room to test your game in the next jam!

Cute take on paper delivery games!

The attacks and falling off your bike / picking it back up are great!

Having any networking in a game jam submission is very ambitious, so I applaud the effort!

Aaah been wanting to play this since I saw progress screenshots. It ended up great!! Your sprite work is super clean and pleasing to the eye and the experience is really polished!

Now go make loop hero 2, it's a crime that game does not have a sequel >:(

Thank you for the kind review :)

Thanks for playing!

Yeah I spent an embarrasing amount of time figuring out how to match up the tiles and get the longest word... could not find a very intuitive way of presenting words in the "right" order. But for the secret words it checks both ways so writing it in reverse still counts!

Cute minimalistic platformer, controls feel good!

Congrats on your first game jam submission and I hope to see you in more :)

Great little adventure that really sells it's world and setting! The platforming was pretty tough so I do have to admit not making it all the way through. Some would say it's a skill issue :)

Thanks for playing!

This game was harder than reading the 4th Dune book

Congrats on finishing and submitting your game!

Great job on all the custom assets and the bgm!

Stream would be real exciting if the road was actually like that!

Nice job :)

Many fun little details and a real commitment to making this a full game with menu's, upgrades and achievements!

My one advice would be, with a game jam this short, is to cut a few of those extra's and put that time and energy in the gameplay loop. I think you had a good gameplay idea, but it could have used some of the polish you put in other parts of the game. But it's clear you put a lot of love in this project!

Interesting angle using the bike as a way to represent abilities!