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Ferrohl

300
Posts
9
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8
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A member registered Dec 28, 2023 · View creator page →

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Great animations and cleverly implemented narrative! Definitely made for a creepy vibe, I felt like the pacing was good and the scenes/ui were clear, great job!

Thanks for playing and for the feedback! I agree about the location of the UI elements, and tried to put them bottom center at one point, but it did not quite work out. That darn Nokia and it's tiny screen ;)

Wow, thanks for checking it out!

Thanks for playing! Yeah the final 100k unlock was a last minute addition and a bit of a troll, did not think anyone would go that far, so congratulations ;)

It can be tricky to achieve especially when you actually want to have the game playable at a larger resolution. I'm not familiar with (modern) GameMaker, but possibly you can lock the resolution at which your game renders to 84x48, then have that output be scaled up in the browser. In Unity, I have the game's camera output to a render texture of that exact resolution, then scale it up x10. I'm sure there's other GameMaker users in the jam that could share their solution!

Totally up my alley gameplay wise, robust implementation and the characters, UI and animations are all excellent. The timing on the rhythm game is pretty tight, which is OK imo, but there's not a lot to help the player stay on time. Unless I'm totally off, the notes don't seem synced to the bgm's tempo, so all the player can rely on is visual cues. Keeping the notes at a consistent tempo and only going down to half and quarter notes, or adding a visual metronome, would have made the gameplay less frustrating without making the margin for error wider.

It was daring to try this within the nokia limitations and very cool to see your implementation! Great job overall!

The kind of game that just makes you happy. Perfectly executed, excellent game feel and attention to detail. The little level clear dances are fun and especially the one where the rabbit is taking selfies is really cleverly done. The levels are short but sweet and continually surprise with new mechanics, each one fun and gratifying to use (grinding, bouncy ball, exploding ball).

Really fun entry, building up a little narrative with changes in the gameplay was great and effectively made for a slightly creepy vibe. Point of feedback is that you've got subpixels going on in animation/motion meaning it does not strictly adhere to the nokia resolution limit, but otherwise your intent is clear and authentic! :)

Press button. Number go up. Brain happy.

Ambitious and innovative idea for a block puzzler, love that you brought this to life! Granted, the controls require that you learn some muscle memory, but that slight awkwardness feels at home for a game that could run on a nokia :)

Awesome entry, after doing 3D first person nokia game myself last year, it's really interesting to see how this came together. The visual clarity is great overall and the camera depth cutoff feels just right- enough to understand the scope of your surroundings without getting noise from further away walls/objects. The pit pillars sticking out above the walls help to orient yourself in the level, which was very thoughtful. My only feedback is that the enemy chickens are a hard to see, I feel like inverting their pallette or giving them a range-adjusted outline would have helped. Also the chicken dumping mechanic for score was a fun addition to just running and gunning!

About as perfect as it gets, even taking the time for a tutorial level and the short story intermissions are a nice touch between the levels. Loved it!

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Impressive entry, the narrative and character's expression come together really well within the limited screen space. The player is given an objective to clear minigames each with a unique mechanic, so there's a lot here for 9 days work! My only feedback is that making a single mistake sends you all the way back to the beginning :)

Good use, feature complete and feels like it really belongs on a nokia!

Very polished, nice animations and clever use of single-button input! The fish sprites are great and the final rundown of which ones you caught a nice touch that I hope many people will sea :)

Exactly the kind of game you'd expect to see on a nokia, cleanly built and the trick/coin sfx are great for the game feel!

Brings me back to college where I failed horribly at learning this xD Nice job bringing out a pretty niche puzzle idea in this limited space! 

Thanks for playing! There's a hidden score multiplier for long combo's which can skyrocket your views :)

Nice idle game and theming! Left me wanting more!

Smooth technical implementation of Nim with a great atmosphere! Nice job!

Strong use of the theme, very high quality and a variety of little games / interactions, really impressive work! The moment you go "down" the page when you first start moving around really grabbed my attention.

Clever gameplay rules! Balanced out chance and strategy really well, satisfying to create a high-damage lineup of cards.

Nice card battler, had my attention through the whole level! 

Nice job getting these mechanics built in time, there's a very homemade charm here that I'm fond of seeing in game jams :)

One of my favorite entries so far. The added devlog you wrote is very relatable yet you put a wide range of skills on display here, making a polished and charming final product. Awesome job!!

Man's submitted a game while streaming 24/7, big W in my book. Despite it's final state gameplay/theme wise it's still cleanly built with nice art and serves as a cool example using the Neuro SDK.

Awesome concept and way to be inspired by the theme! Looks very true to the format and the spritework is great for both characters and environments. Impressive! The little math minigame for studying was a nice touch.

Nice horde shooter! I beat the huge enemy and then the game suddenly ended haha, was having a good time tapping as fast as possible to shoot :)

Really tough shooter, but I like the "balloony" movement on vedal pulling down a bit!

Super charming game reminiscent of stuff like Freddy Fish, with a variety of little interactions and minigames. Insane work on all the visual assets in such a short time!

Beat it, cute game with an extra objective that forces the player to move around Neuro. Fairly easy but it was well built and controls nicely!

Really clever rules and incorporation of the theme, clean implementation and some great added flair with the upgrade icons. Setting up hands you can beat later and using upgrades to flip their values was a lot of fun!

Charming and smart use of the right tools for the job, allowing you to focus on your strengths. Nice job!

Impeccable traditional danmaku, casual mode was a lifesaver because i'm a casual at these lmao. Insane work for 3 days. I personally don't mind the lack of sound but it's the only obvious shortcoming here. You could always slap on a free bgm to fill the silence, we're all been there ;) Great job overall!!

Biased review: Best game ever made there's stats and boats and everything looks cute
Unbiased review: My stacked crew got one shotted by some lunatic called Jack Avery and his dank ass ship I will never forgive

But for real, awesome job, love the gameplay (some Ship of Fools inspiration maybe?), immediately addictive and brought together by super cute renditions of stream friends and all manner of fiendish sea creatures.

Great tie in to Neuro lore while building on the theme, wrapped in a really well drawn out world (especially the house level!) Awesome job. The harpoon mechanic added some nice puzzle-y interaction in the wasteland area.

Really nostalgic for this gameplay, and impressed by the huge amount of visual assets! The levels are packed with little details.

Very impressive for a week's work! The idea is quite fun and you've really delivered a full game here. My only remark would be that the speed of the game is rather slow and at a certain point, I wasn't sure if the enemies were going to show up at all ;)

Nice job! The collection phase slowly builds tension with the incoming storm, making it risky to stray too far from the tree. Combat is simple but well polished!

Incredibly funny experience, did not read the instructions whatsoever and was just cooking up ridiculous sandwiches, only to start the game to find out I had to actually remember and deliver them xD

Luckily my British Delight came in clutch (bread, pickle, bread) and secured a probably horrible score of ~3500