Very impressive for a week's work! The idea is quite fun and you've really delivered a full game here. My only remark would be that the speed of the game is rather slow and at a certain point, I wasn't sure if the enemies were going to show up at all ;)
Ferrohl
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Incredibly funny experience, did not read the instructions whatsoever and was just cooking up ridiculous sandwiches, only to start the game to find out I had to actually remember and deliver them xD
Luckily my British Delight came in clutch (bread, pickle, bread) and secured a probably horrible score of ~3500
Thanks for your advice on the movement! We played around with restricting the axes along which a player can move freely, but in hindsight agree that controlling elevation would have been nice despite the map not having much verticality. It's been interesting too see the many different experiences people have with the low grav movement :)
Incredibly atmospheric, the sense of being underwater and running out of breath is very convincing and the varying locales really made me want to keep exploring. I'm fond of dungeon crawlers to begin with (made one for the jam) so this is very inspirational!!
Also excellent use of sound, the faint heartbeat sent me in the right direction just before drowning!
Very impressive depth, like 2048 and Stardew Valley had a baby. The quests, giving the player choice over the current crop and length of the crop cycle add an engaging layer of strategy. Though, it took a bit of patience to figure all of that out :)
Genuinely think this is a great idea to keep working on and release fully!
Excellent idea and soundtrack with various tunes!
One friendly pointer: despite noting yourself there's no fancy processing around the 64x64 limit, your UI, effects and animations break that rule. Make sure that nothing is ever rendered over a "partial" pixel in order to get maximum points on authenticity!