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Biome Flash's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Authenticity (or, Creativity in use of resolution) | #229 | 1.741 | 3.333 |
Graphics | #238 | 1.219 | 2.333 |
Overall | #243 | 1.132 | 2.167 |
Audio | #248 | 0.696 | 1.333 |
Gameplay | #248 | 0.870 | 1.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Themes
Peaceful - Your only impact on the world is through adding more life to it
They are 4096 - Each living creature in the world is represented by a single pixel
Aaand it's gone forever. All entities in the world age and die. Biome blocks disappear if not used.
Frick Around and Find Out - Place biome blocks in the world and find out how it influences the life that emerges and your total score.
Tools
Godot, Aseprite
Lessons
Yes, but we're too tired to remember what they were right now. But for reals, a lot about project management as this was our first co-dev project. We also learned a lot about managing large data sets for games and iterating through them. We also learned about coding weighted interactions between opposing in-game entities. Managing large resource sets. We have other projects in development right now that we know the knowledge we gained here can be directly applied to for immediate gain.
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Comments
Since this is a godot project, a big miss by not making a web export! Makes it so much simpler to play. Lacking in sounds and gameplay, but looks cool i guess
I would appreciate a little legend so I can see what exactly everything is, and maybe some button noise for feedback (sfxr.exe is excellent for fast game jam sounds).
I love simulation games like this. I am always fascinated and in awe of anyone who can create an entire ecosystem/world. Quite the project to take on in two weeks - bravo!
Thanks so much for your time and thoughts! An info feature is in-progress at the moment. I had no idea sfxr was a thing, that looks great. We definitely did not have time to do anything for sound or music so this is good to know about. I'm glad you enjoyed it conceptually. Theres still so much we wanted to be able to have happening in it but couldn't get to in time for the deadline. Thanks for playing!