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A jam submission

Uchu's Space AdventureView game page

A shmup for a game jam
Submitted by Jaye — 3 hours, 23 minutes before the deadline
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Uchu's Space Adventure's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#1542.4552.455
Graphics#1552.7272.727
Audio#1802.0912.091
Overall#1922.2502.250
Authenticity (or, Creativity in use of resolution)#2331.7271.727

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Themes
The optional themes did challenge me but decided to not use them

Tools
Godot

Lessons
I learnt how to use Godot and how to impliment an array of mechanics

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Comments

Submitted

It’s a shame it isn’t 64x64 pixel resolution because I love to see shmups in jams!

Submitted

Nice simple shooter. :)

As others pointed out, it does not satisfy the 64x64 resolution requirement and there also seems to be some sub-pixel positioning of some otherwise pixelated (low res-looking) sprites. Aside from that, it is a nice and simple space pew-pew. :)

Submitted(+1)

Looks like it loses its 64x64-ness when you resize the canvas (which one pretty much has to do, or play at actual 64x64 pixels!). But aside from that, this is a nice coherent shooter. Well done.

Submitted(+1)

Congrats! Nice responsive controls and I liked all the pixel art.

I think that you aren't actually rendering the game at 64x64 resolution :/

I liked the sound effects on fire, but would love a little more juice: screenshake on hit, starting slow then speeding up, something along those lines.

Submitted

Congrats on the submission! The rotating enemies looked good, and I like the character/concept art of the main character. Keep up the good work!

Submitted

Just played Uchu's Space Adventure! Something that I liked about the game was how smooth the movement was and how it felt very responsive. Something that I would have liked to see would be different enemy types instead of the enemys getting super fast. Amazing job!