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Starlight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #10 | 4.262 | 4.262 |
Overall Enjoyment | #10 | 4.048 | 4.048 |
Aesthetic (sound and visual) | #14 | 4.429 | 4.429 |
64x64 Authenticity (was it truly lowrez?) | #36 | 4.810 | 4.810 |
Game Feel (playability and control) | #44 | 3.762 | 3.762 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I also included it in an article of my favorite games from this jam here.
This is lovely. Might be nice to add a bit of a puzzle component to it, i.e. you have to travel the local stars in a certain order to unlock others.
Really beautiful game! Nice artwork, I loved the narrative, the music is really nice. I couldn't find 2 starts though... I was wandering around for like 15 minutes.
I wish it had keyboard controls and the zoom button was in bad place sometimes.
Great job in overall, thanks for the experience!
I love the world of this one. It's like being invited to wander around in a living painting.
Very beautiful little game. I included it in my compilation video series of the Low Rez Jam games, if you would like to take a look :)
Loved the game!
So far, it's my favorite game of this year's LOWREZJAM.
Was backtracking a lot to find missing stars, which got me to peruse the environments over and over again, which I enjoyed.
Great job!
Beautiful game! I loved the artwork and animations, and you clearly spent a lot of time drawing that huge map. I thought the prose you got as rewards was very pretty and was the carrying force that got me through the game (even with back-tracking to get a few missed stars ;p), but with the number of stars I had to collect, I was hoping to get snippets a little more frequently. I guess I just really liked the concept and wanted even more details :)
Also, as others have said, maybe there could be more incentive to play in close-up mode? I tried to play in it as much as I could to experience the artwork, but I ended up playing zoomed out a lot to make collecting stars more efficient.
Overall, great job!
I've gotten some feedback expressing difficulty with collecting the last few stars - and I agree with them entirely. This game is about exploring the environment and hunting down the stars to light up, but I don't want it to be incredibly tedious to reach the ending, either. In light of that, I will be uploading an updated build later on to relax the requirements for seeing the ending (though people who want to collect all of the stars will still be able to).
In the spirit of the game jam, though, I won't edit the game until after the judging period is over (unless that kind of thing is accepted in this jam).
Thank you for all the feedback thus far.
Love this! Sad I was missing two stars at the end. The music is very good and I am in love with the dialogue and plot! Super Great Job! I would've liked to use the WASD or Arrow Keys to walk around :)
I enjoyed that, it was a nice thoughtful break. The music was beautiful, and I enjoyed the art too.
Having said that, this game is probably too much to ask from a game jam audience. I went back and forth 3 times and still managed to come up 2 stars short and had no clue where to go next, so I quit before I saw an ending, which makes me sad.
I'd recommend either going to a free moving mechanic (the tap to move is particularly tiring on a trackpad), or halving the number of points you need to tell the whole story.
Interesting and wistful feeling to the storyline. I ended up playing the whole thing in zoomed-out mode, though, because there's no reason not to, which means that I miss out on some of the graphics. There's also a dull feeling of resentment when you've got most but not all of the stars, because walking back around the whole map pixel-hunting -- pixel-hunting here is the point -- just makes me think "I should have done a manual depth-first search", which breaks the immersion because I'm thinking about algorithms to solve the game, not having fun doing it.