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Dungeon Shifter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetic (sound and visual) | #81 | 3.800 | 3.800 |
Overall Enjoyment | #117 | 3.133 | 3.133 |
64x64 Authenticity (was it truly lowrez?) | #128 | 4.467 | 4.467 |
Overall | #131 | 3.517 | 3.517 |
Game Feel (playability and control) | #204 | 2.667 | 2.667 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Neat game, though I wish I understood it a bit faster. I included it in my compilation video series of the Low Rez Jam games, if you would like to take a look :)
Cool game --- but kind of hard to control
Oh, I see, there are weaknesses and there is a 1.1 version with some good new features. I think it's an improvement, but the movement restriction still bothers me at low energy.
Interesting game, Liking the shape shifting concept. I have a few issues though:
Moving up and down uses energy just as shape shifting. If you are out of energy, you can't do a thing. Feels like too much penalty. Hard to recover from it.
It's not bad that you transform into the enemy types and you can beat them as them, but maybe a rock-paper-scissors method would work better. Knight beats slime, wizard beats knight, Slime beats... wizard?
Nice idea, but I found the controls either really hard to understand, or not very intuitive. Great graphics though, and I really liked the letterbox format of the play field.
Also, the game crashes Safari on a Mac hard! Might want to warn people to open it in Chrome instead !^__^
Interesting concept, and the graphics are nice (blocky, but nice). I don't think I understood what most of the "control panel" is actually for, though, and needing to control that by clicking while simultaneously either clicking arrows or using the arrow keys to go up and down means that the challenge is not "playing the game" but "managing the controls", which I don't think is meant to be the challenging part :)
I like the concept and graphics but how do you block the skeletons?? I kept dieing because of them, is there something I missed?
Nice runner concept, though very hard from the very beginning!
Great entry ;)
Nice idea! Very hard (though could be just me!).
Lots to multitask, but otherwise pretty amazing job!
it was a bit hard changing lanes. over all great job! Hard to hit the attacks though.
Nice game, maybe if you keep the User Interface more subtle, it will be better :)