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Froak's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Authenticity (Use of 64x64 limit) | #22 | 4.786 | 4.786 |
Enjoyment | #28 | 3.857 | 3.857 |
Overall | #57 | 3.839 | 3.839 |
Audio | #65 | 3.429 | 3.429 |
Graphics | #105 | 3.286 | 3.286 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Cute, fun game! I included it in my LowRezJam compilation, if you’d like to take a look :)
Woo thank you!
I had forgot I left the debug "AI" mode in where you can just hit Start and let the CPU bounce about - apologies for that!
And that annoying grid bug that any time I try and debug it, it never occurs... ( the blue frog that got stuck at the bottom thinks it's at the top )
Oh well, sounds like some fun was had at least :) Thanks!
Very nice game. I definitely see how fun it will be to play this game with friends : )
Good job!
Great example of how a simple game can be interesting!
I love how you are using non square tile movement
The non-square movement ended up being both a blessing and a curse.
It gives a bit more definition to the lily pads ( with the subtle wobble when a frog lands on them ) but they take up quite a bit of room, so my original ideas for puzzle levels disappeared as I didn't have enough space to make them interesting I thought. Or I'd have needed to spend more time sorting out a camera system and all that entails.
Cool game, very simple but I loved the cute graphics, good job !
Thanks!
I (Steven) did the graphics this time. Usually it's Claire, but this was more of a break from our current major project, so I threw it together where I had time. Didn't turn out too bad, I think!
Audio was actually a bit of a pest as I've been doing a more crunchy chiptune style for Snake-A-Roid recently.. ended up spending a day listening to ZX Spectrum tunes to get that bouncy happy sound in my head.
This is probably one you your simpler and shorter games, lol! But I really liked it, I haven't tried it multiplayer yet, though I think I will later. Good use of space, fun animations and derpy AI! :P
The AI does have a bit of an endearing quality to it with the animations!
But yes, I ran out of time, so decided that a multiplayer "battler" seemed like the best bet to salvage what I had.
The 60 second rounds seem to be about the perfect length as well, especially with the lily pads sinking.
That's one fun little party game :p
Thanks!
As I put on in the postmortem devlog, it originally started out as a single player puzzler, then as time disappeared, it morphed into this thing!