Sorry - for now, it supports built-in renderer only unfortunately :/ Once I have a bit of time to familiarize myself more with URP, I'll try my best to update it!
rogueNoodle
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Great entry - music and art fit together perfectly! I'm not sure if there is a mechanic I was not understanding. but I seemed to randomly die quite often. There wan't an enemy close enough that I could tell, but maybe if you fly to far without claiming a piece of the terrain, you die? Excellent entry either way :)
Really fun! For the sake of time, I limited myself to 4 quarters unlike the 12 quarters in a standard football game ;) It felt a bit easy with the upgrades staying a consistent price - having the upgrade cost go up a bit each time might add a little extra challenge.
edit: Apparently I left this running in the background so I managed to catch the last down on the 12th quarter and watch it roll over to 1st quarter, 1st down and keep going ;)
Very unique mechanic! I never felt quite comfortable with what I was doing though - for similar reasons as other people maybe. I mostly just mashed keys after a while and hoped for the best. I did find it a little cheap that an enemy could shoot me while off screen, but I wasn't able to hit them. Overall though, nice entry - loved the music!
Really enjoyed this! Love the look (although I admit, I was hoping for isometric based on the title image ;) The only thing I noticed is that I really just played at the top the whole time - didn't see much reason to go below. If there was something to collect, or if only one colour had active data at a time, there'd be more reason to move around.
Really enjoyed this entry - very clever take on the guitar hero mechanic (would love to play it with one of those controllers, actually). I know it would be hard to work in with it being an endless runner, but it would be cool to see the ground approaching to really drive home the free fall/base jump aspect.