Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

ijjware

164
Posts
11
Followers
11
Following
A member registered Mar 25, 2021 · View creator page →

Creator of

Recent community posts

just like ur mom  :^)

It's all good, we all have those days! Besides, if someone is having a bad time with one of my games I want to know about it! Thanks so much for the helpful tips, I'll look into how best to utilize the updates so I can get this sorted!

I'm glad you liked the look of it, and yeah everybody seems to have issues controlling it so I'm working on it!

Thank you for streaming the game! It was fun to watch you play, even if the controls aren't all there yet :)

Thank you for playing! I am planning to update the controls once the voting period is over :)

Thanks for trying it out! I think controlling two cars at once is always gonna be a brain-bender, but the rest of the stuff I can definitely fix! I was wracking my brain to try and find a quick way to help people tell what direction they are going. Those red and blue arches on each track were supposed to light up as you passed through them, so you could tell which ones you've been through already. Unfortunately I couldn't get it working in time :( and yeah the camera needs some tweaking too! Nevertheless, thanks so much for playing, and for the good feedback!

Thanks for trying my game! Sorry it was nearly unplayable for you tho :(. I appreciate the honest feedback, and am looking into making good use of it! At one point there was incremental turn speeds, but it got lost during the implementation of a different, broken function. I will be sure to fix that soon! I'm also fairly certain the turn speed is affected by frame rate, which is a bug I knew how to deal with in Godot and thought I knew how to deal with in Unity, but I think i'll have to look further into it. Updates are coming though! Again, sorry you had a... experience lol.

this was a cute little puzzle game! It's a good take on the theme, and the level design is pretty clever. My only gripe is that some of the execution can be a bit demanding, but it's nothing a little practice on my end couldn't fix!

I laughed pretty hard the first time a torrent of cars came rushing at me from off-screen! This is a fun idea, and it feels very polished. It didn't feel like the horn was always very effective, but otherwise I had a good time with it!

This was a cute little puzzle game! I really like games where the rules change throughout the levels, and this is a solid execution on that concept! Maybe on some of the levels it isn't exactly clear what the rules are, but figuring it out is part of the fun for me! Good job!

This game was such a riot for me! I was so blown away by the silliness of the premise and the graphics, and then I was in stitches again when I killed my first enemy! The gameplay loop is fun and solidly made, though I'm not sure the sidling works as intended. Overall tho a great entry, I really wasn't expecting to see anything like this!

This was a really well polished and unique puzzle game! If I had one criticism it would be that the music transition when you clear a level is somewhat jarring, I think it would be fine to just continue looping the background music between level transitions. Aside from that very minor issue, I had a lot of fun figuring out the puzzles, and it felt pretty satisfying to properly execute them!

I'm a sucker for word puzzles, and this is a great take on a game like hangman. Normally I wouldn't see much point in making a video game version of something like hangman, but this game here proves that there is much more that can be done with that classic formula. The writing was really charming, and the music was an excellent touch! I'm not proud to admit that it took me a while to realize that everything was an oxymoron, but it was a very fun 'aha!' moment for me! Overall just a great entry!

This was a really well polished game in every regard! The changing lighting and the panning footsteps added a lot to the experience. The core concept itself was simple yet fun, and it fit the theme very well! My only issue is as others said, I wish there was more to play! 

This was a very cool concept, and a lot of elements of the execution were really good! The procedural and the additional palettes were really nice touches! I think I would have liked the controls better if the swapping was independent of movement. So for instance to press q you have to sacrifice some of the characters mobility/responsiveness, which imo detracts from the experience. But overall the concept is awesome and mechanically it's very complete. Great job!

That is definitely a possibility XD I'm actually coding keyboard controls right now, but it seems I won't be able to update the game page till after voting :/ Regardless, thanks for trying it out!

Thank you for trying my first Unity venture :) I'm working on tuning things to make it easier to keep track of what's happening - and to make it easier on the eyes ;) . 

I'd love to get a fix going! Can you tell me what controller and OS you used?

Hey this is good for a first entry! Just keep at it and you're sure to improve a lot!

This is a nice entry! The sound effects are cute and add a lot of charm to it. I like the core gameplay loop as well, it was a good use of the limitation. Good job!

Thanks for playing! I think clarity is actually the biggest issue with our game right now, and the first thing I would address if I continue to work on it! The specifics of the gameplay can feel outright unintuitive without proper explanation. Originally every ingredient was usable with every tool, but I just didn't have time to code unique effects based on preparation style so I limited them. And yeah, where the art styles clash in the first phase was definitely something done for lack of time! 

Thank you so much for all the thoughtful feedback and the kind words! I'm definitely proud of the work my partner and I produced given the time allotted!

Thanks for trying it out! I'm workshopping some ideas to make the first phase feel more unified, because the transition can be jarring I agree!

Don't apologize! it's a jam game, lots of the intuitive stuff gets lost to the deadline lol

Thank you for playing!

I think I made it angry

I think this was a really clever - albeit maybe a tad unfaithful ;) - implementation of the limitation! I think this has a lot of potential as a puzzle game, tho I admit I sort of brute-forced most of the puzzles. The addition of the swap tiles felt like it opened up a lot of opportunities. Great work!

Hey I played it again, this time with music! I don't know if it was there before or not but it adds alot to the atmosphere so good job! I ran into a weird glitch where it's always my turn, also my units would sort of... combine? So like in the image when I click a tile both units move to the same tile, overlap, and attack at the same time. then it just is my turn forever. Eventually the game kicked me back to the title screen. 

Probably more fun than it has any right to be... Good job!

First of all I want to say I love the aesthetic in this game! I love pastels so this palette was very nice to look at! Also the way the timer changes color is a really nice touch! I will say I had no idea how to play the first time, but in the end it's a pretty clever use of the limitation. The resistance on the peel was a little too random in my opinion. If you assigned the resistance to a pattern you could implement a pretty neat gameplay loop, then you could play for score or whatever! Anyway, Nice work!

this is a very cute little game! not sure what the fire(?) was supposed to do tho, it didn't seem to change anything for me. I really like the models for the little shops on the rotary, as well as the little foods!

I think you'd have a decent arcade game here if you polished some things and added some sort of incentive / victory condition. Either a score that goes up for staying alive, or a length of time you have to survive for. As it stands when I start the game i'm not moving and it seems best to just stay put lol. 

I love cheese

This was a fun concept and would be a neat twist on kitchen simulators like Overcooked! I do feel like the button limitation is a detriment to the mechanics, but I think the idea of having it be turn based is really solid.  would love to see a more fleshed out version!

I really thought this was such a cool concept and a very clever take on the limitation!. I spent a good 20 minutes just trying to figure out how to play. The feeling of getting the muscle-memory down for the movements was really satisfying! I would've kept playing but I couldn't manage to get ingredients in the bowl for the life of me (at least, not that I could tell)! The art is super cute as well, great job!

This was a fun and well-designed collection of micro-games! Not sure if the the leaderboards worked or not... it would just say "fetching..." forever. Also it seems like you can just keep walking right forever. At first I thought it was a secret but after about 15 screens I gave up lol. Anyway, I really like the og gameboy palette you used, and the sounds and music are on point for the aesthetic. Great job!

well there's no baking, but what a cool concept! This was a super good implementation of the limitation, it looks great and I had a lot of fun!

(1 edit)

Very cool set of micro games! I had a lot of fun, but I managed to get this error twice. 


Mm, chestnuts!

Thanks a ton for playing! The mix of art styles was a decision made because of time constraints lol. I like the mixing styles a little but would have preferred to have them be completely distinct at the least. I actually just updated the game with sound! Although some of the audio compressed a little weird in browser, the game is still much better for it! I also noticed a bit of sensitivity issues with the tools, but that was under audio in our priority list so it still needs tweaking :) thanks for all the helpful feedback!