just like ur mom :^)
ijjware
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Thanks for trying it out! I think controlling two cars at once is always gonna be a brain-bender, but the rest of the stuff I can definitely fix! I was wracking my brain to try and find a quick way to help people tell what direction they are going. Those red and blue arches on each track were supposed to light up as you passed through them, so you could tell which ones you've been through already. Unfortunately I couldn't get it working in time :( and yeah the camera needs some tweaking too! Nevertheless, thanks so much for playing, and for the good feedback!
Thanks for trying my game! Sorry it was nearly unplayable for you tho :(. I appreciate the honest feedback, and am looking into making good use of it! At one point there was incremental turn speeds, but it got lost during the implementation of a different, broken function. I will be sure to fix that soon! I'm also fairly certain the turn speed is affected by frame rate, which is a bug I knew how to deal with in Godot and thought I knew how to deal with in Unity, but I think i'll have to look further into it. Updates are coming though! Again, sorry you had a... experience lol.
This game was such a riot for me! I was so blown away by the silliness of the premise and the graphics, and then I was in stitches again when I killed my first enemy! The gameplay loop is fun and solidly made, though I'm not sure the sidling works as intended. Overall tho a great entry, I really wasn't expecting to see anything like this!
This was a really well polished and unique puzzle game! If I had one criticism it would be that the music transition when you clear a level is somewhat jarring, I think it would be fine to just continue looping the background music between level transitions. Aside from that very minor issue, I had a lot of fun figuring out the puzzles, and it felt pretty satisfying to properly execute them!
I'm a sucker for word puzzles, and this is a great take on a game like hangman. Normally I wouldn't see much point in making a video game version of something like hangman, but this game here proves that there is much more that can be done with that classic formula. The writing was really charming, and the music was an excellent touch! I'm not proud to admit that it took me a while to realize that everything was an oxymoron, but it was a very fun 'aha!' moment for me! Overall just a great entry!
This was a very cool concept, and a lot of elements of the execution were really good! The procedural and the additional palettes were really nice touches! I think I would have liked the controls better if the swapping was independent of movement. So for instance to press q you have to sacrifice some of the characters mobility/responsiveness, which imo detracts from the experience. But overall the concept is awesome and mechanically it's very complete. Great job!
Thanks for playing! I think clarity is actually the biggest issue with our game right now, and the first thing I would address if I continue to work on it! The specifics of the gameplay can feel outright unintuitive without proper explanation. Originally every ingredient was usable with every tool, but I just didn't have time to code unique effects based on preparation style so I limited them. And yeah, where the art styles clash in the first phase was definitely something done for lack of time!
Thank you so much for all the thoughtful feedback and the kind words! I'm definitely proud of the work my partner and I produced given the time allotted!
I think this was a really clever - albeit maybe a tad unfaithful ;) - implementation of the limitation! I think this has a lot of potential as a puzzle game, tho I admit I sort of brute-forced most of the puzzles. The addition of the swap tiles felt like it opened up a lot of opportunities. Great work!
Hey I played it again, this time with music! I don't know if it was there before or not but it adds alot to the atmosphere so good job! I ran into a weird glitch where it's always my turn, also my units would sort of... combine? So like in the image when I click a tile both units move to the same tile, overlap, and attack at the same time. then it just is my turn forever. Eventually the game kicked me back to the title screen.
First of all I want to say I love the aesthetic in this game! I love pastels so this palette was very nice to look at! Also the way the timer changes color is a really nice touch! I will say I had no idea how to play the first time, but in the end it's a pretty clever use of the limitation. The resistance on the peel was a little too random in my opinion. If you assigned the resistance to a pattern you could implement a pretty neat gameplay loop, then you could play for score or whatever! Anyway, Nice work!
I think you'd have a decent arcade game here if you polished some things and added some sort of incentive / victory condition. Either a score that goes up for staying alive, or a length of time you have to survive for. As it stands when I start the game i'm not moving and it seems best to just stay put lol.
I really thought this was such a cool concept and a very clever take on the limitation!. I spent a good 20 minutes just trying to figure out how to play. The feeling of getting the muscle-memory down for the movements was really satisfying! I would've kept playing but I couldn't manage to get ingredients in the bowl for the life of me (at least, not that I could tell)! The art is super cute as well, great job!
This was a fun and well-designed collection of micro-games! Not sure if the the leaderboards worked or not... it would just say "fetching..." forever. Also it seems like you can just keep walking right forever. At first I thought it was a secret but after about 15 screens I gave up lol. Anyway, I really like the og gameboy palette you used, and the sounds and music are on point for the aesthetic. Great job!
Thanks a ton for playing! The mix of art styles was a decision made because of time constraints lol. I like the mixing styles a little but would have preferred to have them be completely distinct at the least. I actually just updated the game with sound! Although some of the audio compressed a little weird in browser, the game is still much better for it! I also noticed a bit of sensitivity issues with the tools, but that was under audio in our priority list so it still needs tweaking :) thanks for all the helpful feedback!