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Jeptac's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Results | #10 | n/a | n/a |
Originality (how interesting and unique is it?) | #59 | 3.572 | 4.375 |
Theme (how well does it fit the theme?) | #60 | 3.776 | 4.625 |
Gameplay (how fun is it to play?) | #65 | 3.266 | 4.000 |
Presentation (how good does it look and sound?) | #84 | 2.960 | 3.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Twitch Usernames
Jor02
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Comments
Not a bad concept, but I'd like to see a movement mechanic to reposition the character on some of the platforms. Also, the controls seem to get increasingly hard to make very fine adjustments bc of the speed.
jetpack go BRRRRRRRRRUUUUUUUUMMMMMMMMM
This is a VERY cool concept that seems well executed! it feels immediately very reminiscent of 'Getting Over It' but with an entirely fresh movement mechanic! Not to mention the polish on the main menu and graphics over all, a lot of care was clearly put into this! Would love to play more!
This game is so cool. its one of the few i played so far that has hard control scheme. Definitivly hard to master but its what make this a foddian.
This is a fun game! The graphics are really nice too, and I love the quirky presentation. I got up to the arrow in the gray cave area, but wasn't skilled enough to get past it (I also got stuck in the ground next to the stump at one point, unable to move, and had to restart). I would have liked to have more control on small jumps, and perhaps clearer indication of what can be landed on, but the jetpack mechanic is very fun and the Foddian aspect is challenging (and funny) without being brutal. Great work!
PS: Thank you for the Linux build :)