Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Rocket RageView game page

A Foddian physics challenge. Speedrun me.
Submitted by MoodyBear — 29 minutes, 43 seconds before the deadline
Add to collection

Play game

Rocket Rage's itch.io page

Results

CriteriaRankScore*Raw Score
Theme (how well does it fit the theme?)#1012.8373.714
Gameplay (how fun is it to play?)#1032.5103.286
Originality (how interesting and unique is it?)#1052.6193.429
Presentation (how good does it look and sound?)#1102.2913.000

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Twitch Usernames
swift_ey3, markjoehuniu, ruhkoko

Team name
Grumbly Bear Games

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Short and sweet game! Keyboard controls felt difficult but in a good way. Level, sound, and visual design were all good. Well done :)

Submitted(+1)

I liked this game. I didn't even delete it like the rest of the games from this jam. The graphics are beautiful, the sounds are pleasant, the game menu is cool.

Developer

Great to hear! Would you be interested in us updating the game and expanding on it?

Submitted

Yes, I would like to look at the further development of this game.

Submitted(+1)

I gave it a good try, the mechanic is simple and fun! I managed to get to the button and black door however it seemed like the door just wasn't moving so idk if that was something I was doing wrong or it was a bug.

Developer

If you hop on the button and activate it, you'll hear a timer start ticking in the background. After that you have to book it to the door, as you only have about 6 seconds before it starts closing again.

Submitted(+1)

You definitely weren't lying when you said a keyboard would be rage inducing. Apart from that, the game itself is really cool, with all mechanics you managed to fit in

Developer

Yeah, I'll be putting some time in to get mouse and keyboard more usable. We switched to this game idea with only 3 days left, so we kept our focus on controllers as the primary input scheme.