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fdf4

21
Posts
A member registered Oct 26, 2021 · View creator page →

Creator of

Recent community posts

Thanks for the feedback! We'll definitely be taking it into consideration

There's actually a small gameplay video on the game page to showcase how the block mechanic can be used, if you're interested. Either way, thanks so much for the kind words and trying it out!

Thanks! That was one of the biggest reasons we built the game around that mechanic

Thanks! A lot of time went into making sure that even though it was a Foddian platformer, you could still "explore" as many routes as possible on the map.

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That sucks :( We only realized how to fix that bug an hour after submissions closed unfortunately, but I'm glad you got to experience a lot of the game before it happened to you

EDIT: Just saw your playthrough of the game, and surprisingly, the screenshots actually aren't concept art! They're later section of the game, but it's pretty tricky to make it that far

You definitely weren't lying when you said a keyboard would be rage inducing. Apart from that, the game itself is really cool, with all mechanics you managed to fit in

This game reminded me of quake which was really cool, mostly because jumping while timing the boost was sort of like bhopping and strafe jumping

Really neat twist on what might be another hold  to charge jump style game. Also love to see another slime protagonist game

Very neat game, I love when games can make the most out of simple mechanics and that was really well done here.

Music and art were great. Controlling the character felt clunky at first but I got used to if after a bit, the mechanics added were really cool

Feels very reminiscent of jump king, just with obstacles outside of the platforming. Definitely hard, but otherwise a pretty cool game!

Super well done game. Only wish the movement was a bit faster, but otherwise looks really nice and feels good to play.

Really cool game, movement feels crisp and responsive, but a little fast. Also wish it locked my mouse to the game window, but I get that this was made with a controller in mind.

Game looks and feels very clean and polished, but only having 1 life makes it feel more roguelike than foddian, despite the rest of the mechanics, which are also really well done.

Really like how the map loops around, leads to some really interesting setups

This game has a very relaxing vibe to it with the art and music, which was really nice. I like how you can move while charging the jump, unlike other games where you need to charge in 1 spot

Really neat twist to make the game more Foddian. As someone who didn't read the instructions at first, I was initially confused at what made it different

Really cool game, the bouncing teleports off of walls is a super neat mechanic

Yeah we probably could have done a more in depth tutorial/instructions. Thanks for trying it out, its super appreciated :)