Very chill, meditative game. I did run into one situation where I got stuck in the wind, since there is no air control, I just kept going up and down. Thanks for putting menu options to jump to different sections so I didn't have to start over with a soft lock! Those are also nice when I want to check out a whole bunch of games without having to go through the entire thing over and over! Good work!
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Melody of Dawn's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation (how good does it look and sound?) | #8 | 4.647 | 4.647 |
Theme (how well does it fit the theme?) | #16 | 4.471 | 4.471 |
Gameplay (how fun is it to play?) | #28 | 3.882 | 3.882 |
Originality (how interesting and unique is it?) | #56 | 3.588 | 3.588 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Twitch Usernames
nishchhal95, Decepticawn, awooro, RareThePlant
Comments
Only thing I don't like is the wind being different from what the visuals are showing. The Wind in my mind when lining up the jumps for the first time was going to act like traditional wind physics in video games, where the strongest momentum of the wind occurs at the bottom closest to the source of where the wind is coming from. However in this game the wind actually is the opposite and the strongest point of the wind is at the peak of the visual. This meant that instead of trying to land low into the first wind plume to send u far enough up to land the jump, you had to hit an entry point near the top of the wind to land u at the correct height. Too low doesnt make it (obv) and too high bonks your head. the second diagonal plume of wind sends u in an upward arcing pattern so instead of full jumping to make sure u land in the wind, the actual solution is low angle with fast horizontal speed which was very doable but the platform u jump off of is tiny so its hard to get enough horizontal speed. In a Foddian game this misleading wind can be frustrating cuz it can lead to a loss of progress that seems unfair to the player and not their own fault of skill. For me it was trial and error and I think my quick understanding of the wind made it not frustrating but I can see a player with less knowledge of game mechanics getting stuck. Other than that the game is beautiful the jumping and momentum arc mechanic is amazing. I think it has potential to be really fun with a big level! Nice work everyone!
So simple and yet so beautiful - very calm environment compared to the challenging gameplay.
Really well done, I loved this! c:
The music and visuals are really good. The mechanic, while simplistic, does its job. Overall it does fit the theme. Well done :)
In fact, the game is good. However, the mechanic is not enough. Next time I'd like to look at more.
Love the soundtrack and aesthetic of this game. I personally had trouble figuring out some of the jumps that involved a boost in the air but aside from that, well done!
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