Hey folks, I'm an estimated 80% of the way through my game currently, but I was wondering if there's anything you guys would like to see in it.
I'm creating what is basically the Lumen version of Supergiant Game's game Hades, called LOOM.
In LOOM you play as Gods who have been tricked out of your seats of power by a Loki-like individual, plucked out from your own destinies, and trapped outside the fabric of the universe.
Deep within this ever expanding plane of prismatic threads, you find the Fates who are trying to unpick the Knot left behind in the fabric of the universe created by this trickster god who has deceived you. This knot is created from your tangled destinies and is protecting the trickster god. The Fates can separate out two Threads for you, only one of which you can traverse and untangle. Untangling a Thread involves defeating a power creature left behind by the trickster god to keep the Knot in place.
Threads are basically the 'run' in Hades. You enter different Chambers and encounter what is inside the Chamber. Once it has been dealt with you are rewarded with an upgrade to things such as your Powers, Health, Essence, Tags for your weapons, etc. Then you can pick from two exits that depict the types of rewards can be found beyond them, but not the type of Chamber encounter that protects them.
So, after all that introduction text, this is where I need you folks. For those of you who have played Hades or other rogue-like games before what kinds of things would you like to see in the game. I can't list everything I already have, because that would take forever and this is already long enough, but if you do repeat something I already have, that's just confirmation for me!
TLDR; I'm creating a game like Hades and would like to know what kinds of things you would like to see in such a game.