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What would you be looking for in such a game...

A topic by Yuigaron created May 09, 2022 Views: 125 Replies: 2
Viewing posts 1 to 2
Submitted

Hey folks, I'm an estimated 80% of the way through my game currently, but I was wondering if there's anything you guys would like to see in it.

I'm creating  what is basically the Lumen version of Supergiant Game's game Hades, called LOOM.

In LOOM you play as Gods who have been tricked out of your seats of power by a Loki-like individual, plucked out from your own destinies, and trapped outside the fabric of the universe. 

Deep within this ever expanding plane of prismatic threads, you find the Fates who are trying to unpick the Knot left behind in the fabric of the universe created by this trickster god who has deceived you. This knot is created from your tangled destinies and is protecting the trickster god. The Fates can  separate out two Threads for you, only one of which you can traverse and untangle. Untangling a Thread involves defeating a power creature left behind by the trickster god to keep the Knot in place. 

Threads are basically the 'run' in Hades. You enter different Chambers and encounter what is inside the Chamber. Once it has been dealt with you are rewarded with an upgrade to things such as your Powers, Health, Essence, Tags for your weapons, etc. Then you can pick from two exits that depict the types of rewards can be found beyond them, but not the type of Chamber encounter that protects them.

So, after all that introduction text, this is where I need you folks. For those of you who have played Hades or other rogue-like games before what kinds of things would you like to see in the game. I can't list everything I already have, because that would take forever and this is already long enough, but if you do repeat something I already have, that's just confirmation for me!


TLDR; I'm creating a game like Hades and would like to know what kinds of things you would like to see in such a game.

Submitted

Love Hades, looking forward to  seeing what you come up with!

Things I'd like to see

Choice of Weapons: have a handful of core weapons to choose from each time you play and this is the foundation of your character build. I also wouldn't mind an actual character choice, so you're not always playing a Zagreus equivalent, you might also play Meg, Thanatos, etc.

Progressive Powers & Upgrades:  you don't start a run with a lot of powers, instead you have the option to gain one after each competed chamber; it's be nice if this was semi-random but still weighted towards building on your choices in prior chambers so you can focus on a particular style and skillset.

Challenge Chambers: a mix of scene types, so there are some vanilla fights using the basic rules, but then also some special scenes where an additional rule applies, e.g. you earn a special bonus if you don't take a hit or you have a limited number of rounds to kill all the foes in the room, etc.
Submitted

Thank you. I'm hoping to add the Ashcan alpha version of the game on here soon. 

Definitely some things to add and consider, and some of what's already in the game covers things you'd like to see, so that means I'm hitting my mark.

So far, I've gone with your character having their own one mythic weapon that needs to be reforged (just like you, kinda), but included nods towards players swapping out weapons if they want. ATM the main foundation of your build comes from your choice of two godly Domains, one major one minor, rather than by weapon choice, but I do like that idea. But that brings us onto your second point.

Your choice of domains grant you 3 Powers (2 from the major domain, 1 from the minor). I don't want players to add more powers to choose from, because of reasons Spencer mentions in the SRD, so I've gone with the Upgrade approach. Each Power has two upgrades that increase what it can do. This gives that focus on a particular playstyles for that character (they only upgrade the things they've already chosen), but at the cost of it being quite random (although there are other rewards that can fill in for that I guess)

And lastly I love the idea of of challenge Chambers, and they aren't included yet. So I'm definitely going to add something in like that. I like the idea of them being something the players choose to do however so, just like in Hades with the challenge chests, perhaps I can add something like that.

Thank you for your input! I definitely feel like I'm somewhat on the right track with where I am so far from your response, but have other lines of design I can still follow.