Hey! We played your game too!
Super fun! I liked the little jokes here and there(I saw what you did in the credits), and the mechanics were quite easy to understand :) Nice job!
I couldn't get past the second level. Not because of gameplay errors, but because the game gave me chills I just wanted to close it.
Great atmosphere, great audio, the concept fits the theme perfectly.
The gameplay was really easy to understand.
The only thing I didn't like was seeing the red "person" model walking, it turned me off just a tiny bit.
Other than that, it was a great submission, very creative, well done!
The art, animation and overall atmosphere looks like children's book, very lovely.
The music fits the game very well.
The mechanics take a bit of time to get the hang of it, but once you understood, it gets a lot easier.
The puzzles are well thought, didn't feel repetitive at any moment.
Perfect use of the jam theme.
The first mouse instruction seems like it's telling you to right click instead of left click to inhale, I got a bit confused at that part, took me some time to figure out.
There was a missing sprite in the snake level, it might soft lock people that don't read your warning, but you are already aware of it (hence the warning).
Overall it was a great submission, congrats to the team!
Cool concept, very creative.
Very simple gameplay mechanics, easy to understand, hard to master.
There could be an option to reset the level, it can get a bit chaotic on the object placements as you play.
There was only "wasd" instructions on the screen but you also had to jump. Being a gamer I tried to press the space button and it worked, but for a non-experienced player, this could soft lock and cause some confusion/frustration.
I couldn't get past the low gravity map, I tried jumping between the objects and also jumping + blowing on the ground for propulsion, but couldn't get really high.
The quit button didn't work.
At first I was really confused about what to do in the game. There were no instructions, so I basically tried to press every button and click everywhere.
Eventually, I understood that clicking the "!" balloons had the fish interact with it.
I didn't quite catch the "E" mechanic, I also didn't understand what the "!" balloons did.
The fish also went behind the screen when clicking somewhere on the right side of the map.
There were no tasks, dailies, music player, history and tooltip interactions, so I didn't understand what those were for.
The fish was really cute and I kinda liked the aesthetic of the game.
Some small feedback and guiding the player through the game at the beginning could improve the gameplay a lot.