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Breath of Life's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay (how good was the user experience, game design, narrative, etc?) | #21 | 3.000 | 3.000 |
Presentation (rate its art, animations, sfx, music, and aesthetic appeal) | #28 | 3.389 | 3.389 |
Overall | #32 | 3.011 | 3.011 |
Creativity (how unique or innovative was this experience?) | #33 | 2.944 | 2.944 |
Implementation (rate the game's overall stability and functionality) | #39 | 3.111 | 3.111 |
Theme (how well does the game fit the challenge theme?) | #100 | 2.611 | 2.611 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
List the Itch usernames of all official team members.
Filippo Cortese, Ilse-May Brink, Ross Borchers, Tristan van Wyk
Team Name
Cypher
How does your game fit the theme?
We took the theme figuratively. We didn't turn breathing into a mechanic, but made a game about "taking a breath": taking a break from busy everyday life to relax and catch your breath so that you can keep going.
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Comments
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Super fun tbh
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damn this is good!
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pretty satisfying gameplay
I found serving drinks to be really satisfying, but unfortunately I ran into an issue where I wasn't able to access the new bottles that I brought. I could buy them, but when I tried to move left or right on the cabinet, nothing happened (I played the MacOS version). Despite that, I had a good time playing the game and thought the character designs were really nice. Great job!
Hey! Thanks for trying our game out! We're aware there's a communication issue with the bottles. You can move left and right with scroll wheel or by scrolling (up and down) on a trackpad. If you're willing to give it another try, that should solve your issues :D
A super nice entry.
Moving between screens when designing the drink was very buggy for some reason.
I loved the art style, the general vibe, the music and you interpretation of the theme!
Thank you for the feedback! Not sure what the issue with the screen swapping could be, but thanks for letting us know!
It's a nice concept but it felt a bit repetitive. Nice style and interesting gameplay.
Hey! Thanks for the feedback!
was a nice run! cute game indeed, yet it felt too repetitive, and couldnt quiet find the relation to the theme(except of the bar's name).
Hey! Yeah, we took a bit of a gamble with the theme. We went for the figurative interpretation as in the main character is "taking a breath" from everyday life in their dreams.