I can tell there was a lot of ambition behind this project! The scythe and bow are excellent weapon choices, although I do wish they were a bit more powerful. Additionally, it would be great if attacking while moving were possible. But aside from these suggestions, I thought it was a great entry for the jam!
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Graveland: The Nightmare Abyss's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay (how good was the user experience, game design, narrative, etc?) | #172 | 1.976 | 1.976 |
Presentation (rate its art, animations, sfx, music, and aesthetic appeal) | #183 | 2.095 | 2.095 |
Implementation (rate the game's overall stability and functionality) | #194 | 2.024 | 2.024 |
Overall | #208 | 1.848 | 1.848 |
Creativity (how unique or innovative was this experience?) | #219 | 1.667 | 1.667 |
Theme (how well does the game fit the challenge theme?) | #251 | 1.476 | 1.476 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
List the Itch usernames of all official team members.
PoisonousWhisp, Skjimoin, GayotryToma, gravity7, mahi-chan
Team Name
Grimcore
How does your game fit the theme?
In the game, it's a bit scary for the protagonist to fight with all of the enemies alone. So, she needs to take a deep breath before all of these start. This is how we fit the theme.
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