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ace5160

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A member registered Mar 15, 2019 · View creator page →

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Definitely a win if it’s enjoyed by player like you :3 thanks for the kind words!!!

Thanks a lot dude!!! Glad you enjoyed it ^_^

thanks for the feedback. We are happy you enjoyed it. We didn’t get enough time to polish out the ending bit….so stay tuned for another update on that :3 regarding the screen split, yes we have some plans to make this more accessible.

ahaha! Thanks for that. It was a major reference for us while working on the game!

Thank  you so much!!! Glad you enjoyed it ^-^

Really had fun with the concept. I like the "Getting over it" kinda vibe with the controls. It pairs well with the light theme and artstyle! Plus the ending screen was just super adorable!

Thanks mate! The level design was done very quickly, so we are happy to know that its still enjoyable! :3

Thanks for the feedback!! Would love to know more on how we can improve the gameplay to make it stand out! :D

This is really cool!!! Loved the pacing and the characters. Can't believe you guys did so much in 48 hours. Inspirational!

This is really cool!!!! I love the way the theme turned out. Fan of the game!

I love the GPU aspect of the game. The flipped screen at the beginning was lit! Also kudos to the voice acting. The way they said "baguette" I lost my marbles lol!!!

Thanks a lot!!!! Means a lot.

Rioma appreciates your support and belief in him :3

thank you for the love!!! Yes, we definitely plan to add a timer on the blocks so they respawn (didn’t have the time time during the jam). Will check out your game too!!!

thanks a lot!!!! Yes, the time stop really helped us believe in the game XD

haha! Thanks for noticing the story attempts. We wanted to add a bit more depth on that and give more context on the whole story, but the time didn’t allow. At this point, we are torn between the monster having platform magic or the princess helping him by conjuring them.

thanks for your comment dude! Glad you enjoyed the experience:)

Thanks a lot!! Happy to hear you loved the art. We plan to make it prettier soon!!

Thank you so much :3

Really happy to hear you enjoyed! We are eager for more feedbacks to help improve this prototype.

Thanks a lot! Hope you enjoyed the game. We plan to make it better soon.

Thanks a lot!!! We hope you enjoyed the game

Glad you liked it! We were worried that it would make people rage too much XD

I went back to feeling like a kid playing flash games online on Internet explorer!!! Fun game.

The walk animation is off, No UI to help me out & I fell down from the game world in the first room. I think you may need to go back to the drawing board with this one. Hoping for the best though! :)

Thanks a lot for your kind comment!! Really happy you enjoyed the experience :D

we definitely plan to add a bit more depth in terms of story here. Giving a bit more lore to the ghosts, but really happy to hear you enjoyed it! Thank you for your awesome feedbacks! 

Reminds me of old flash games, you could polish it properly and make it completely on that side perhaps. For now, didn't feel fun much :(

The subnautica vibe is pretty cool. Although I wish the controls were a bit less janky, would make the experience more fun!

Love the art style! For some reason I wished I could dash in this game too.

Did not feel the theme on this one :/

I loved the base idea for the game!!!! Really cool for a jam! I think if you polish the level design and make it a bit more stupid-proof (for players like me who keep falling down :p) it would be a really fun experience. Some more narrative elements to the story of the main character would be cool too! I would be excited to know more.

Thanks a lot dude! Getting over it holds a special place in our hearts too. The game was kind of a love letter to it! Really happy you liked it.

Thanks for your support! :D

Thanks! Glad you enjoyed it.  :)

I enjoyed the mechanics and level design. One note: Would be cool to have an indication on where the laser beams will hit since not all of them are straight lines.

LOL, the music is super loud and scary. The gameplay needs more polish. I like the camera switch from third to first person while aiming (makes me feel more scared about my surroundings), but wish the combat was deeper. Currently not very fun :/

The idea is really cool. I can definitely see this game growing and evolving into a relaxing deep dive experience. I enjoyed the pacing, even though I had to manage my oxygen, I never felt too nervous about running out, so I can always go around and explore. There were a few bugs that made the game a bit laggy/ unresponsive at times. But please do develop this further :)

The physics system is cool. I liked the level design as well, although I got a bit confused in the beginning between the fuel and air remaining. The power ups for both should look more different IMO to make it clearer. Good attempt :)

This is a pretty unique concept. I loved what you were trying to do with the submarine interface for control. Feels very cool, although the tutorialization and the UI was a bit of a turn off. If you can polish it and make it more intuitive, I think this could be a very cool game!!!