Play sadness
Unfinished Tactics Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay (how good was the user experience, game design, narrative, etc?) | #236 | 1.421 | 1.818 |
Creativity (how unique or innovative was this experience?) | #255 | 1.279 | 1.636 |
Implementation (rate the game's overall stability and functionality) | #257 | 1.421 | 1.818 |
Presentation (rate its art, animations, sfx, music, and aesthetic appeal) | #258 | 1.492 | 1.909 |
Overall | #263 | 1.364 | 1.745 |
Theme (how well does the game fit the challenge theme?) | #273 | 1.208 | 1.545 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
List the Itch usernames of all official team members.
Taylor Allen
Team Name
Taylor Allen Incorporated
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Comments
Nice sandbox builder currently. Impressive to get a world editor working during the jam. Ooh, and a path finding. Just learned how to move units. Good job!
As a very early build it looks good.
You can move characters. Attack each other. Pathfinding works correctly even if you have changed the landscape.
There is a bug in the game, if you try to move the character to the place where he stands, he will run to the edge of the map.
It will take a very long time to complete the development of the game. I hope you manage. Good luck.
Thanks for the feedback! Figured I’d post it at least so somebody could play around with it.
The unit running to the edge of the map is actually them trying to attack themselves, weird little behaviour I didn’t have time to fix after I got the attack order working last second, ahaha.