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Memento's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #56 | 2.366 | 2.800 |
Gameplay Polish | #64 | 1.521 | 1.800 |
Audio | #65 | 1.352 | 1.600 |
Magical Girl Concept | #65 | 1.690 | 2.000 |
Engagement/Fun | #65 | 1.352 | 1.600 |
Overall | #68 | 1.570 | 1.857 |
Theme Interpretation | #70 | 1.352 | 1.600 |
Originality/Creativity | #70 | 1.352 | 1.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the Magical Girl genre?
She want to become the strongest magical girl by saving her dearest people and animals
Which theme(s) do you pick?
Recollect Lines
How does your game fit those theme(s)?
It is about collecting mementos to save a dear one to become a magical girl
If you follow any of the optional challenges, elaborate as you like.
Eurobeat music
Were the assets for your game made during the jam? Elaborate as you see fit.
Almost all assets were made during the JAM. In fact I spend the whole time making the models texture and all by myself
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Comments
i'm just impressed you were able to learn blender and godot within a month AND create a really cute low-poly model with multiple animations. i mean, it's not much of a game as is, but i think it shows that you have a lot of promise as a developer!
While it's clearly unfinished (as you stated) it looks like you learned a lot during the jam, and that's awesome! The character and environment look nice, and the charge jump is a good idea. I managed to jump to the platform behind where the player starts too, so I'll call that winning the current build :)
I'll come back and check it out again later, to see how your updates go!
PS: Can you turn on the "fullscreen" button through the itch dashboard? I'd like to see at all larger!
Thank you so much! I'm already greatful for the amount of learning and progress I made in a lot of stuff that I always was curious but never had time to do. Even the shaders I made some of them. I still want to realize my vision in this project. Again, thank you so much for the patience.
I added the fullscreen button. I also added a windows executable with only the logo and menu screens.
Time to go back working!
Hmm chargeable jump... Nice idea, I will wait for you to update the game before rating
Thanks for the patience! I'm fixing things now. I don't plan on creating new assets since I've already done everything and all the music and sound effects I need. The issue is that I didn't have time to fix a pretty big bug that happened in the last hour. All my scenes went black in the last hour before the deadline. I took a break and now I'm working on it.