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Madson

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A member registered Nov 12, 2016 · View creator page →

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Okay then. I didn't had that problem. Except for the saving, which I didn't test extensivily. Everything else just worked out of the box with exceptions already mentioned. I'll test with android 14 too.

Thanks for reporting back. I'm gonna search for a solution!

Okay then. It is easier with newer versions. The issues are likely about some safety stuff as far as I can see. Althou it doesn't seems that at first glance.

I mean, it is more about the plugins. I made it with a good amount of plugins but I tested all them before build the final APK. I had to replace some of them due some js errors. So yeah it depends on how the plugins are made. Some works just fine others doesn't so much

Hello again. It seems the issue is a bit deeper than I expected. I feel I need to reimplement it. But I need a bit more time for that. Just an info, what is the minimal desired android version for you?

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That's really odd. I gotta try to replicate it myself. Is it like the variable simply does't exist? strange.

Edit: I used some custom menus and options on my projects. Maybe that makes some difference? Gotta test more. I think I can try to reimplement it when I am more free on time

That's odd. I'll have take a better look on it

Ah okay it looks something that makes sense. I think I have a little time to test. I can test if you send it to me. Just tell me what I need to pay more attention

Let me know anything you find. So I can try to change some configuration to make it work better. Are you using MV or MZ?

Hey thanks for using this 'tool'. I'm really really glad it helped you!

Thank you so much! I'm already greatful for the amount of learning and progress I made in a lot of stuff that I always was curious but never had time to do. Even the shaders I made some of them. I still want to realize my vision in this project. Again, thank you so much for the patience.

I added the fullscreen button. I also added a windows executable with only the logo and menu screens.

Time to go back working!

Thanks for the patience! I'm fixing things now. I don't plan on creating new assets since I've already done everything and all the music and sound effects I need. The issue is that I didn't have time to fix a pretty big bug that happened in the last hour. All my scenes went black in the last hour before the deadline. I took a break and now I'm working on it.

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Thanks for playing! You are more than right I realized myself some of this stuff, but you know you get used of what you are doing haha.

There is a "Secret Speedrun Strat: add a secret way to beat your game real quick.". It is now not a secret anymore, you can beat the boss a lot faster if you do the shield+dash combo.

Art, sound and music is great. Love the mood and the usage of the RPG Maker MV. Works well with you want to sell. The "main" battles are kinda hard, but expected so. Silly and fun enemies but I can't stress enough how the custom assets made a difference here.

Great artwork and music fit so well. Unlike others I liked the mix of sprites with 3D. Of course it could've been better integrated but it can work.

I envision this game more as an educational one. It is simple and straightforward. Loved the idea I just wished it was a little more flourished. Keep up the good work!

I liked the music, the dithered background and how everything overall looks. Well, textures are filtered which isnt ideal for this kind of game and I don't know how to progress. I entered all the portals and killed all monsters but yeah no progress. Still a nice idea though.

The idea presented is really solid. Simplistic controls are something I think is good here. The AI is easily defeated. What I really find interesting is that gacha mechanics can work in this type of game. I wish I could see this develop further. It needs polishing, but again, the idea is really good!

The artwork is pretty! Music fits fine. I loved the theme, gotta clean that ocean. Loved the comic-style presentation.

I managed to figure out most of how the game works. The spacebar power did not work for me. Still, I played this one until I reached the score I printed. Then I left it to gameover. I wish there were a bit more to do. Fun game!

I like what we have here. There are even cool enemy paterns and all. The theme and mixing of Mahou Shoujo and gacha is kinda fun on its own. With a bit more development this can be a great game. The sound is fine and the graphics are prototype anyway but still gives me a sense of what the game should be. Keep up the nice work!

I liked how the game looks and the main character sprite is really cute. Overall the idea is good and works well. It is kinda stiff but it works. I think you can work a little more in this one to improve it. The solid foundation is there.

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Minmin was really mean to the principal that I laughed so hard haha. Anyway I'll put everything in one paragraph:

What I can say about the game. I really liked the idea presented here I think it would make a great RPG Maker. The mahou shoujo principal is so cute. I can't say much about the audio because it didn't work for me. The drawings are fine. The battle was a deal breaker to me, really bugged. But I can understand that because I can see the ambition, in the entire idea. Like I said, it could've been a nice RPG Maker game because it fits well for that engine.

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So far the longest game I've played in this jam. It's well crafted and the designs look cool. The system and the way everything flows. It feels different from traditional RPG Maker and I love it. The music is also cool and fits really well. Ahh, the main menu character changes, some good details there.

Overall a great game. I'm about to finish but I felt like commenting here first. Yes, I will do that now.

Edit.: Now I realized this one is my current highest rated for this Jam so far

"Difficult game journalist" I think this ideal should be more widespread. Good art with its cute characters and backgrounds. I died on the second form, but I tried again and it worked.Skill problem. Fun game!
Probably my highest rating on this MGG so far.

I like the idea of this one. I also love it when someone does something different in RPG Maker. The change in perspective is welcome one. The controls are all over the place, this is the hardest part I'd say. This is to be expected from some games that use this engine.

The running boss went in from out bounds haha, it was so unfair. But I managed to overtake her in the end. It's a small but complete game. I liked it, even though it was somewhat awkward to play

The idea here is simple yet good. You are being attacked from western and eastern at alternate times. You can attack the magican girl or the demon. The art is fine the parallax is also good and the music is a fun theme.
I think the game would benefit from a smaller hitbox. Hard and unfair but for some reason I kept hooked until I finished both. The game just ends going to desktop.

The first boss is not a big issue, I started beating him. As long as you learn how to change and use your hats properly it becomes really fun! I like the mood of the game the love the drawings. Using ultrawide monitor the games just stretches its canvas which is a bit distracting but I managed to play it anyways.

This game lets you beat some, ok lot of magical girls. I got maxed out maxed out and upgrades started to repeat, not sure if increased something more. It has a ton of potential and.. did I say you should impale those mahou shoujo? :P

Interesting approach to idle games. Is kinda strategy. It is hard but I managed to get past 100. Familiars are very important here!

Glad you liked her. I've made some updatea and added new chars and so on.

I appreciate it. I still doing some updates!

Thank you so much! It's been lots of updates and I still doing it!

Thank you so much! I've just updated. Still adding and fixing stuff. Hope you liked the boss music as well, I'm making one music and I'll add one more if I have more time.

I really appreciate. Thanks for the coment! I still regularly updating it. Little by little. So, yeah just keep one eye on it.

Thank you so much! Still updating it almost daily to make it reach my full vision

I like the isomeric perspective, trippy background and moody ambiance! It gets crazier when it is dark and you have a small view of your sourrounds. Animations in the HUD were charming as well. Charming is the name here. I'd say it is overall solid work.

Thank you so much! It is getting better already.

That's a neat idea! Will you update this one or just create another one untied to the jam?

Woah really impressive concept. I had a lot of fun and the last boss is great. Don't have much to add, the pacing is good and I'm surprised how polished and there are variety in the levels and enemies.

I loved this game. To be honest it is inspirational for a jam. The art and music are pretty good. I liked the way it moves and so.

Intro reminds some tech demo (direct x testing maybe) which is great! Song is nice. Amy is has a pretty cute model. Works almost fine in ultrawide. My only complaint is about the aim. Sometimes it doesn't go the direction I want. A bit short but I enjoyed it.

Thanks for the feedback! I've made some balancing changes but yeah the core remains the same. I'll take that into account! The boss deal is that yeah it is easier to tank the damage, it was different before but it was a lot harder so I've changed it. The thing is that he has some good iframes while is tracking you so yes. Again thanks for playing and I'm taking notes to get more improvements for this or the next one.