Adorable artstyle and animation. I admire how well the cutscenes work as well. Good music choices too. The writing and character designs are very charming. The loop of going through a level and then speaking to friends is a solid idea. The platformer is functional and obviously needs a lot of polish and juice as well as interesting enemies. The only fundamental request I have is the ability to control the jump height based on how long the button is held. Rocketing through the sky at one press made things feel quite slow.
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Magic Unlocked: Chloe's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Genre Mashup Incorporation | #18 | 2.828 | 4.000 |
Magical Girl Concept | #19 | 3.064 | 4.333 |
Audio | #20 | 2.828 | 4.000 |
Polish | #20 | 2.593 | 3.667 |
Graphics | #23 | 3.182 | 4.500 |
Engagement/Fun | #24 | 2.475 | 3.500 |
Overall | #24 | 2.795 | 3.952 |
Originality/Creativity | #25 | 2.593 | 3.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the Magical Girl Genre?
Chloe is a magical girl with earth/rock related powers, but in game this is simply represented by her shooting "magic bullets".
Which genres from categories A and B did you choose?
Platformer and Ren'Ai!
How does your game mash those genres?
It's a platformer dating sim! You hop around various platforms to explore the world and fight monsters, and interact with your friends enough to trigger one of several (2) character routes. (the routes are romance-aligned, but dont necessarily have happy endings.)
Were the graphics/audio assets for your game made during the jam?
Yes, the graphics and audio were made during the jam.
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