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The graphics are very cute, and those little animations are done superbly. The hub design is really nice, and each room is also color coded to the character that will house that particular room, which is a subtle but smart design choice in my opinion. I also really liked the Mia level and the cupcake shop level, the colors and setting is very well done and deserves praise. The characters are all varied and unique in their own way, and Ari was a pleasant surprise. Music is also relaxing and suitable for the theme, good job!

I managed to get Level 4 on Izzy and Mia but couldn’t progress after that (game jam version), it just says they are not ready to deepen the relationship. At first I thought the missing text on Izzy was a bug, but it turns out that it is part of the story. Nothing wrong with that, but perhaps some kind of black bar or indication that it is censored would be better, because it was just empty spaces when I was playing it.

In terms of gameplay, it is quite grindy which I’m not a fan of. I didn’t manage to find a way to go to other locations other than the Lush Forest, and I had to play the same level many times to get enough hearts. I understand that this is probably the way it is because there’s not enough time for the game jam, but in that case it needs to be tweaked for the game jam, and not allow it to be as is. The level design of the Lush Forest is not particularly great when tied with the platforming controls and here’s why:

  1. Bumping my head on the ceiling while jumping is common and doesn’t feel good. Either have more headspace, or allow the player to control the strength of the jump like in Mario (holding jump = higher) so they can do short jumps.
  2. There is a section that needs to go straight up but platforms are in the way, so you have to weave side-to-side. There is no coyote time and it’s hard to time the jump properly sometimes. Perhaps staggering the platforms a little bit so there’s space, or have coyote time (able to still jump for a short moment after stepping off the platform) would remedy this problem.

There is also a UI bug when the window is maximized. The volume controls and black bar transitioning stays on the upper-left corner of the screen.

Overall, despite some problems I have with the gameplay, I quite enjoyed my experience with it. While playing, there’s so much to imagine. It managed to keep my sense of wonder and fascination on wanting to see and know what’s next. I think this game should be worked on further and it has so much potential which I look forward to seeing. Keep it up!

Thank you for the feedback! I'll keep working on improving it. I'm glad you let me know about the UI bug, too. I hadn't run into that one while testing, so I'll look into it and fix it.