Hey, this was cool! I like the idea behind focusing on the item usage instead of stuff like skills. The art was very well done as well. I wish there was some music playing on the start screen, cause initially I wasn't sure if I had my volume turned down too low or something. It's definitely pretty easy to run through a combo and decimate everything, so I think if you want to expand this project a bit more, keeping an eye on the balance of how some of the effects stack up will be helpful. I will say, it is possible to beat the final fight (at least, I assume the difficulty is in left-to-right order) without any health upgrades and without using blind/poison/burn (I did use a toaster), so I think even if you tone down some of the effects it can be okay.
Thanks for uploading!
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Tia's Gotta Make an Omelette's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay Polish | #17 | 2.592 | 2.818 |
Originality/Creativity | #20 | 2.760 | 3.000 |
Engagement/Fun | #20 | 2.592 | 2.818 |
Aesthetics | #20 | 3.010 | 3.273 |
Overall | #21 | 2.676 | 2.909 |
Theme Interpretation | #23 | 2.592 | 2.818 |
Audio | #27 | 2.592 | 2.818 |
Magical Girl Concept | #28 | 2.592 | 2.818 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the Magical Girl Genre?
Tia is a resourceful magical girl that's able to summon household items from anywhere at a small price.
Which theme(s) do you pick?
Making the mother of all Omelettes
How does your game fit those theme(s)?
Tia wants to make a hearty omelette using the massive eggs of monster girls.
Were the assets for your game made during the jam? Elaborate as you see fit.
Art and coding was done during the jam by the team. All audio is purchased
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