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A jam submission

Tia's Gotta Make an OmeletteView game page

Tia's out to make an omelette and not just any eggs will do, she wants monster girl eggs
Submitted by Fava Beans (@FavaBeansArt) — 5 hours, 3 minutes before the deadline
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Tia's Gotta Make an Omelette's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay Polish#172.5922.818
Originality/Creativity#202.7603.000
Engagement/Fun#202.5922.818
Aesthetics#203.0103.273
Overall#212.6762.909
Theme Interpretation#232.5922.818
Audio#272.5922.818
Magical Girl Concept#282.5922.818

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the Magical Girl Genre?
Tia is a resourceful magical girl that's able to summon household items from anywhere at a small price.

Which theme(s) do you pick?
Making the mother of all Omelettes

How does your game fit those theme(s)?
Tia wants to make a hearty omelette using the massive eggs of monster girls.

Were the assets for your game made during the jam? Elaborate as you see fit.
Art and coding was done during the jam by the team. All audio is purchased

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Comments

Submitted

Hey, this was cool! I like the idea behind focusing on the item usage instead of stuff like skills. The art was very well done as well. I wish there was some music playing on the start screen, cause initially I wasn't sure if I had my volume turned down too low or something. It's definitely pretty easy to run through a combo and decimate everything, so I think if you want to expand this project a bit more, keeping an eye on the balance of how some of the effects stack up will be helpful. I will say, it is possible to beat the final fight (at least, I assume the difficulty is in left-to-right order) without any health upgrades and without using blind/poison/burn (I did use a toaster), so I think even if you tone down some of the effects it can be okay. 
Thanks for uploading!

Developer

Thanks for the detailed feedback and compliments! Others have also pointed out that the balancing is off. The team agrees that it could be tweaked, however, the team member who designed the difficulty is also satisfied with it the way it is now because he wanted the game to be easy and thus accessible. Concerning title screen music, that's a pretty good suggestion. I don't know why we didn't think of adding it.

Art was nice, gameplay is a bit broken, just blind, set on fire, poison and paralyze and they pretty much die by themeselves

Developer

Thanks for the feedback! Yeah that combo of items seems to be overpowered and could use a rebalance

Submitted

One of this jam's best! It was pretty to easy to just DOT everything, but you can only do so much with RPG combat.

Developer(+1)

Thanks! Happy to hear you like it so much. In the future, we'll be sure to balance that a little better

Submitted

Spice Shaker/blind seems to be a little buggy; upon recovering from blind, it says the enemy "can't see very well" and "is no longer blinded" every subsequent turn after that. Also using it says "You dealt 2 damage" (instead of "Tia dealt damage" like every other attack/item).

That aside, the art is pretty good.

Developer

Thanks for the feedback and the compliment on my art! I'll let the designers know about those 2 little issues