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Mycelium Maidens's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Magical Girl Concept | #10 | 3.512 | 3.818 |
Theme Interpretation | #16 | 2.927 | 3.182 |
Gameplay Polish | #20 | 2.425 | 2.636 |
Engagement/Fun | #20 | 2.592 | 2.818 |
Originality/Creativity | #22 | 2.592 | 2.818 |
Overall | #23 | 2.628 | 2.857 |
Aesthetics | #29 | 2.341 | 2.545 |
Audio | #31 | 2.007 | 2.182 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the Magical Girl Genre?
You play as a team of 3 magical girls based on different types of mushrooms. By day, they attend classes and are normal high schoolers, but when the time comes they transform to protect the city. Truffle, one of the magical girls, gains incredible strength and dexterity when she transforms, shown via her punching attacks and ground slam ability.
Which theme(s) do you pick?
This entire city must be purged
How does your game fit those theme(s)?
The game centers around the Mycelium Maidens as they attempt to purge the city of all of the evil fungal creatures that have invaded it.
Were the assets for your game made during the jam? Elaborate as you see fit.
The vast majority of the assets were made by the team during the jam, though a few environmental assets (vending machines, cars) were made a few months ago.
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Comments
Great idea, characters are unique and the action is fine. I easily got the hang of it. Ah de dialogue is also good. Another good thing is that it looked great/correct in an ultrawide display.
I had to go back to get the first med kit.
My complaint is about the damage feedback, not so visible and I miss some sort of crosshair (not only on scope) and indication of the downtime. I kinda don't know that to do in next stage.
Still. I liked it more than I could anticipate and I had fun with it. Thanks for the game!Hey, this was interesting! It was fun switching around the characters and using the different abilities. I think the only thing hindering it was some quality of life features to help understand what was going on. Since there weren't any real tells when stuff was taking damage, it lead me to just using the fists real early on (for a bit I thought the rocket was just knockback), which made me pretty underprepared for when I was expecting to start rocket jumping. Also some of the jumps at the end were pretty tough to make as well.
I wish there was some kind of indication of which magical girl we turned into, it felt less like changing characters and more like just swapping weapons.
I really liked the designs of the characters, and of the enemies too. Even though we couldn't see the characters in game, I enjoyed seeing them when the cutscenes happen.
Thanks for uploading!
oooh is this the 1 Unreal entry of this year?
OK this actually had a good amount of game play, surprised =]
Its a good start... I dont really understand why the magical girls are mushroom girls fighting mushrooms... but ok... the art is nice...
The level design is good, the monsters and powers were fun to fight and use....
This game just needs a bunch of polish (everywhere) !
1) hit reactions and animations for bad guys and good guys
2) fix aiming a little bit ( provide a crosshair maybe? )
3) show cool down of powers
4) lots of little graphical glitches (shadows, flying polygons, kinda not so great cartoon shader effect?)
etc.
Anyway, this has potential.
The character art was really good! Game feels unresponsive a lot of the time but had fun regardless :)
Thanks for the feedback! Could you elaborate on what you mean by unresponsive? I'd love to have a better understanding on what I could improve on in the future :)
Sorry for the late response time! From what I can remember I felt that the responsiveness of the gun was out of wack for me at least. Maybe it was the lack of feedback but the reloads felt inconsistent at times. That's actually pretty much it. haha