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Lovebird's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #22 | 3.833 | 3.833 |
Overall | #31 | 2.771 | 2.771 |
Presentation | #33 | 2.583 | 2.583 |
Concept | #34 | 2.667 | 2.667 |
Enjoyment | #37 | 2.000 | 2.000 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
128x128 sprite sheet
https://lospec.com/i/f8xx
Team members
Decacentum: Development / L. Vireo: Art
Software used
Unity, Visual Studio, Photoshop, Piskel
Ice cream eaten
A scoop or two
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Comments
The game is fun, but maybe you can add more challenge to it
Like a gentleman duck as an enemy that have much health to defend the little one
and then a varied speed of the ducks
Varied timing of enemy spawn will also make it harder. Sometimes there are many, sometimes they don't to give the player time to breathe.
For the UI, maybe you can put it not above the playable area, and instead of hide it, you can always show it so the player can access it easily.
I also found a bug that somehow the bullet just float around not targeting any duck at all. I don't know why this happened. :'
Btw, I read that you planned to upload a harder level. I can't wait to try it XD
Good luck XD
The way the spawner was made does not allow for specific spawning terms. There will be new enemies and harder spawn rates for level 2 however. I wanted to make waves but due to a lack of time I was not able to do so, and yes, I agree the panel should be built better.
I will look into that bug. Thanks for playing!
One quick way to make the game not end after the second/third tower is to keep increasing the difficulty (spawning speed) after some amount of ducks failed to reach the end of the path
The way the game was built was not able to give harder enemies or a increased spawning rate on very specific terms. However, there will be a harder level two coming soon, where speed will be fast and enemies will take more shots. Thanks for playing!
The idea is nice but the execution failed a little bit. After putting the first 2 towers looks like I am able to kill all the ducks. That means - the game has no challenge after making first 2 moves.
The panel is covering 90% of the playable screen which actually makes it difficult to place any towers.
The game was way too hard in testing, so we un-nerfed the towers so people could actually finish the game and not get frustrated. There will be a hard level 2 coming soon. The towers are still placeable through the panel, though I admit i should have made it smaller. Thanks for playing!
Amazing, I am looking forward to the second level :)
Tower defense is my weakness. I enjoyed it!
I had a hard time with this one. The towers seemed too weak and the 150 tower didn't seem to work at all. Also when I was trying to place towers the submenu for buying towers wouldn't get out of the way so I couldn't place any on a big portion of the map.
Towers are placable on that portion of the map, its just covered from view. I admit I should have made the control panel smaller though. The towers are strong enough to defend against enemies, and should have prevented 3/4 (with two towers) of enemies. Thank you for playing!
Good tower defence game.
Use of theme was bit off.
Thank you for playing! The theme was a bit off because it was a big project and I was trying to get as much content as possible, and that was a mistake by me. Thank you