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BrunoSupremo

53
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3
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A member registered Jun 27, 2020 · View creator page →

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Numbers can be seen as the countdown at the bottom.
- (horizontal line) is a zero. The dots are added at top-left, bottom-left, top-right, bottom-right, top-center, bottom-center, for numbers 1~6, then the dots are erased and a single one right in the middle of the line is number 7, then dots added at top-center and bottom-center for 8 and 9

Thanks, it worked. Makes sense as it is the second stage, i thought it was just out of order and it would be a "high level" stage, after the last ice stage.

If you are adding content to early game, does it that mean we will get more on existing stages? The Xelda stage have some arrow item in it that lead to no result, there is only the green and red jewel scenes

Redfang is locked even after completing all others

Performance on the cock hero is really bad (other sections are good and smooth) and there is no sound there.

(Playing on the web version, chrome, with 12gb ram)

Ahh. I thought the limit here was high enough. Maybe compact it as zip, if i remember right, the html version can be a zip file too, that will save a lot of space

Do you have plans to update the browser version? It is more convenient for most players

Cute. Some sounds would be good, and a bigger level. The physics were great.

Thanks. Yep, I even had to split one of his dialogues because it was too big, going up close to Linda height lol

Took me some time to realize it was a rhythm game lol

You need to fill more information about the game, add description, platforms, etc... it was not even showing in the jam submissions because i was filtering by platform and it has none

Missed some sounds. Maybe some other attacks or movement skills (dash, teleport, shield, etc...)

There was some positions (not on room exits) that teleported me to another room, and I honestly had no idea where I was going lol In some areas you could go off screen, had to restart to come back. When the game finished it was locked, there was no other way to close besides alt+f4?

Thanks. You noticed the fonts lol That was the idea, fill it with details, sounds, etc. After the jam (hopefully I'll have not lost interest) i will revisit it and do those add-ons.

Don't worry. The time limit really "killed" my chances to polish it. Ideally, every dialog would have sounds and background sounds. And some blurred/undefined images would show according to the situation. So it is a visual novel without visuals lol

Really cool. Got up to 25 coins without using the teleport, but end up losing touching a corner, i think the hitbox was not very precise.

Could go like chrome dino game route with increasing speeds at high scores

Nice art. Really needs multiple endings though.

  1. No items
  2. One item
  3. The other item
  4. Both items
  5. Both items, but inverted order.

And a restart button

Interesting multiplayer. On a phone it would be perfect but on computer p2 ends up upside down lol. Needs a way to detect if on a phone or not, and change p2 based on that. Or maybe a solo mode.

Once you start getting repeated messages, you need some way to skip it. Usually a click on the message will complete it and show the buttons instantly instead of having to wait for the character to appear.

I unplugged him, I think it is the only way, unless there is something else with the fence and wind, so far I didn't find an use for those.

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Yeah... this fractal, done in an engine (which bloats the game with a bunch of unnecessary stuff) and into html, really kills the performance. Maybe other less intensive fractals would be better.

Edit: oh, sounds would be nice too a bgm or just response to changes. And I think the game crashed my chrome lol Once I sent this comment (before the edit) it froze and kept that way for a couple minutes, i had to kill it lol

Bumping into humans raises the clean levels to max. Seems like you always start with 2 right next to you so it is easy to finish it.

In the dream, i was able to fall off of the platform (i thought it was just a different colored floor) and the stage never finished. Restarted and it seems like you need to die to leave it (maybe add a time or human count limit instead)

The ui could change on gameplay, no need for health in cleaning mode, no need for charge or cleaning in attack mode. Maybe it could be condensed, health and charge be the same bar, and cleaning and a new "bullet amount" the other bar

Needs some sounds.

And it is always nice to see people trying their own art, but I think it could be improved a little, it has a mspaint feel to it. I guess making it more pixelated/square would solve that.

It would be interesting to see some limits to the use of the commands, maybe make it all free at first, but once you start over you get to complete the levels using 1 less block then before, or something like that

At first it seems like catching the butterflies will be hard, but once you master the controls, it is the boxes work that defeat you lol Got 22 butterflies and 57 boxes, defeat by losing the job.

You have some kind of border/frame around your game, it would be interesting to see it shrink as you lose the will to live (maybe a little to dark... )

Maybe the box work could be easier (replenish more) and then change the butterflies to be harder as that was the more interesting part of the game. Maybe multiple butterflies at once if that was the case.

Oh, and sounds. It would feel nice to have some for the boosters or collecting butterflies

Hard game. Tough crowd, poor robot. Needs a way to recover their approval, like a making a combo or something.

Seems like all the other comments mentioned what I would say.

A small bug, if you hug a wall, you can shoot through it as the bullet is spawned far from the character.

For the difficult, it would be interesting to have a little less health. And for recovering health, return only half way to 100% (if near to 0%, get 50%, if at around 80, go to 90%) I think it would give that feeling of just delaying the certain defeat (better when used with high-scores)

You can keep playing even after losing all hp. The reload could be faster, there was not much a difference between waiting to reload or simple keep shooting slowly.

Maybe instead of one giant sheep, it could be many small ones. Or both types.

Not sure about hamburgers being the collectibles, could be something else but I'm not sure what.

I think airplane controls would suit more instead of helicopter (doesn't need to look like airplane, could be like superman flying)

Overall a little hard, tried twice and failed lol

This game was not made in this jam, in its page it show it was made 7 days ago

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Maybe it is an adult game? If you are underage and/or not set up your profile to accept mature content, the site will filter it.

Never mind, i also only have 53 games on my page

The working gameboy was a nice surprise. Really cute world too.

To avoid the game controls scrolling the page, search this: "js event preventDefault"

I think the immediate next path should be more visible compared to the rest/end of their path lines, like a bold line until their first target build and then after that just a thin line. It was hard to see their path when lines crossed. Maybe even hint the build they want to go so it is easier to find, as with the limitation they all blend too much it is hard to see which is which.

Goosebumps.

I got used to it later, but at the start the character movement was hard to control, too fast/slippery.

Not much a fan of the dogde gameplay on the right, but definitely worth for the second part when we get the dynamic split screen and reunite both characters.

The exploration on the left side was a little hard because of the camera angle. I realized later that I didn't need to explore, as everything was on the roads, but such a scenery was asking for it.

Wow, that was cool, and hard lol I failed at first. When the first game started, I missed a bunch of notes because i simple didn't noticed that the game was already on (I know, silly me). So maybe a call to action there at the start would be good.

The boss battle got me unprepared with all the notes and super speed lol (I kinda cheated though, spamming keys as there was no punishment for wrong notes)

Maybe add a small punishment for wrong notes would be cool too.

Oh, and the music was super loud, but you had volume controls! I think it is the only game in the jam with volume options, it is really useful.

Really good.

The "aww" effect was cute and that was how we all felt, but after some levels it started to get too repetitive. Maybe a random variation would help there.

Super fun.

One small bug at the hints screen, the texts were large, overflowing the screen, and the back button was not accessible (got me locked there), luckily on a page restart it kept my progression (i had reached 3 endings)

Really interesting, A bit hard, would be better to have one or two intermediate levels before those two last hard ones. After the thx for playing level, the game just loops right? Because after completing it and seem the first level again I stopped so I'm not sure if I'm missing other stuff later on.

An undo command would help too I think

The sound is really loud

One quick way to make the game not end after the second/third tower is to keep increasing the difficulty (spawning speed) after some amount of ducks failed to reach the end of the path

As the game is super short, one way you could had improved it was with more art, you used just half of your available pixels, that would enable more art into the levels