Like Sodoj said, I don't really know how to rate this one on the merits of it being a game, but as someone who has a habit of making very arcade-focused, high-intensity game jam entries, I think this entry kinda spoke to me that not everyone wants a super high-energy game, and some people just want a relaxing experience free from the constraints of "winning" or "losing". I really admire this for being so unorthodox and creative, and it really made me think about how I myself could try to create something more in the direction of a non-game myself for a jam. Great work!
Play simulation
Mirage Watchers: Train Sim's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #3 | 3.810 | 4.667 |
Overall | #4 | 3.402 | 4.167 |
Use of limitation | #4 | 4.082 | 5.000 |
Presentation | #4 | 3.538 | 4.333 |
Enjoyment | #12 | 2.177 | 2.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Cam
Software used
React.js + TypeScript
Use of the limitation
This simulation is happening 24/7, acting as a shared experience that viewers can return to again and again.
Cookies eaten
If biscuits count as cookies, probably 15
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