Play simulation
Mirage Watchers: Train Sim's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #3 | 3.810 | 4.667 |
Overall | #4 | 3.402 | 4.167 |
Use of limitation | #4 | 4.082 | 5.000 |
Presentation | #4 | 3.538 | 4.333 |
Enjoyment | #12 | 2.177 | 2.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Cam
Software used
React.js + TypeScript
Use of the limitation
This simulation is happening 24/7, acting as a shared experience that viewers can return to again and again.
Cookies eaten
If biscuits count as cookies, probably 15
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Comments
Like Sodoj said, I don't really know how to rate this one on the merits of it being a game, but as someone who has a habit of making very arcade-focused, high-intensity game jam entries, I think this entry kinda spoke to me that not everyone wants a super high-energy game, and some people just want a relaxing experience free from the constraints of "winning" or "losing". I really admire this for being so unorthodox and creative, and it really made me think about how I myself could try to create something more in the direction of a non-game myself for a jam. Great work!
I'm not really sure how to rate this since I'm not sure if it isn't even a game and I don't mean that as an insult. Watching a train moving slowly in what appears to be procedurally generated world can be very stimulating, but since there's seemingly no interaction, I'm not sure on how to grade it, so I'll refrain from doing so. It is a nice experiment and definitely very unique take on a limitation and I had fun sitting alone with my thoughts watching that train go.
Awesome concept and use of limitation, its a really cool idea executed very well! Great work!
Honestly, this is so creative and out-of-the-box that I can't help but really appreciate it.
Plus, the game is actually nice to look at, and the lofi beats really help.