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Sodoj

326
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A member registered Oct 10, 2021 · View creator page →

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oh wow, this game is actually huge! there are surprisingly a lot of units and actions you can perform in this, it's honestly very impressive for a jam game! it took me a long time to get used to it, but i eventually started to sprawl my village with a lot of animals helping me out!

it really did take me a long time though, while the game tries its best to explain how it works, the general ux and presentation often make things a lot more confusing than they should be. for example it took me a while to realize you can actually move the animals, i had a couple of dogs and cows stacked at the beginning wondering when i'll get to move them. it also made no sense to me at first why should i leave animals idle or let them go and so on and so forth. the game has a lot of going for it, but it unfortunately comes off as very intimidating, even though the game itself is pretty simple and enjoyable to play, cozy even. a better introduction of mechanics and introducing them when they get relevant would be amazing and it would definitely soften the learning curve!

this game was tough, i couldn't make the jump towards the first platform with collectibles for about 15 minutes. but then, i discovered its best to jump straight up to gain height and then move towards the platform as you are ascending/descending from the jump. once i got that figured out the game was pretty manageable,  i did manage to beat the game, although i would've heavily preferred arrow/wasd controls on pc.

i found animals represented with names on small squares hilarious, it makes the concept of beating up wild animals with bats and pistols much more tame than it really is. i think the procedural generation is cool and it gives some much needed variety to the gameplay. the progression is kind of odd since you dont really proceed forward unless you die, i feel like standard "get n amount of xp to level up" would be a better way to go. also, while the bat is pretty effective weapon, esp with some upgrades, i found no way to use a gun after several rounds of playing. anyway, good job on making this, even though its bare bones in its current state i can see it growing!

maybe have beavers trying to fend off vampires in a cold winter day or something like that, as with the ui, id make it look nicer, if you are gonna use beavers you might add some wood texture to them or something to that extent.

i have encountered many skeletal enemies, its just that they are too easy to fend off. this isnt really a bad thing for me, as i enjoyed the rather peaceful base building with minimal casualties.

i never expected to see a title screen that intimidating in the jam where most of the games revolve cute and cuddly animals so this game got me hyped as soon as it loaded! the gameplay is very ambitious, but also pretty simple to pull off and understand despite intimidating menus. building a base was always my favorite activity in old rts games like age of mythology and c&c generals and i was really happy to see that's pretty much what this game revolved around, especially with it being turn based instead of real time. i grew a pretty decent empire filled with houses and guardposts, but unfortunately at a certain point my camera got stuck and i couldnt move it. the presentation could also use some work as im sure the menus, despite how simple they really are, would be intimidating for a lot of players the way they are right now. its also a shame the game has very little to do with animals, i read the description and i understand the circumstances, but i still feel you could've pulled something off even with combined themes of two jams. despite that, this is still a valiant effort and i thank you for pulling me back to my early years of conquering the entire skirmish maps in rts games with just myself and no enemies whatsoever!

i actually first played this one a couple of days ago before the submission deadlines so its mind blowing to see all of the rough edges mended and addressed! the game looks adorable and the concept is pretty neat, i like the music track that plays now and the tutorial is straight to the point and easy to skip this time! i also enjoy how you simplified the toolbox puzzle without compromising the solution, i was playing the first version with my friend and he eventually figured it out after we scratched our heads for a while, but this is much better! i also appreciate how you don't have to select an item anymore before performing an action that requires an item. the post bridge content is pretty neat, i was pleasantly surprised to see a cool little fishing game. maybe have a wolf encourage the player to return to previous area to fish because i thought i only had to catch fish in the pond at first and i was confused as to why he told me to bring him the fish that i already had. i also wish the maze was a little bit larger and more labyrinthian in design, it would make for a neat final challenge. overall i can see a lot of work being put into this game and it was fun seeing it evolve in real time. good job people!

i had fun with this game, at first i thought being so vulnerable, not knowing your health and having combat you can't win without taking a hit was a bad idea, but then when i started to form and execute a plan through trial and error, i actually had a lot of fun. bait this guy into falling down then trade blows with that other guy, jump over the third guy, etc, it made me feel like a real ninja. i did not mind the heavy controls, but the camera movement made me nauseous, i have trouble with motion sickness so i had to power through some really bad jumps. i also wonder why there is not support for arrow key movement. littlejs treats wasd and arrow keys as the same by default i would've preferred if i had an option to control the doggo with the arrow keys. overall, this was a nice effort, good job on pulling it off!

this is a cool project, the aesthetics are authentic to the old machines in times where displaying a color and letters on a computer screen was a miracle. while the experience is authentic, i wish it had some interactivity, maybe in style of old jeff minder games you could have players have a horse walk through the snowy valley discovering pieces of the robert frosts poem you used, i think the silent walk couldve really elevated the concept

cool game, the ostrich seems like a great protagonist for a platformer, a bit too tall, but it makes up for its height by being able to fly. the atari vibes are strong with this one, from minimalist visuals to very authentic sound effects, if i wasnt playing on my keyboard  and if there wasnt a transparent ui and gradient in the background, id probably mistake it for a real thing! in true atari fashion, the levels are simple, yet they provide challenge. i actually had trouble going past the magma wall in level 2, so im thankful i can choose any level i want. nicely done!

this game is a great time, having a jetpack wearing machine gun wielding gator in a game is an absolute win! i enjoyed the action and the pico-8 inspired presentation fits the game so well. the juice is also pretty good! its unfortunate that sometimes rescued animals had trouble following me, but that is just a mild annoyance. also, i really wish there was more of this game, just when things started to get interesting, when the path wasn't so straight forward and when i had to look out for hidden keys, the game ends. consider making more levels for this eventually, its pretty fun!

this game has a great concept that incorporates the theme of the jam very well, i really liked the twist in the chicken mode. mixing and matching different combinations in a chill mode is a way to go for me to enjoy this game at its fullest.

 it would be amazing if i could see what puzzle pieces are coming up in advance, as it is, i came across a multiple situations that i couldn't have foreseen and improvising only got me so far before i got to delete a piece which was super punishing for my score.  i also wish the score reduction was more lenient with how the game currently works, i did find myself a couple of times just waiting the time to run out because i didn't want to risk my score getting lower.

the presentation is clean and readable and i appreciate having multiple songs to listen to. the game is well explained both in how to play and the on screen control instructions provide all the info you need. i wonder if you can bring back the control instructions after you turn them off, i did that on accident my first time playing ;-;

overall, nicely done!

this is a cute and neat little score attack game. i love cats, i own four of them so naturally i love the premise behind this game. i also find it hilarious to pounce and speed through the level to catch cats as fast as possible. the sprites are adorable and visually clean. there are a couple of bugs i've noticed like how pounce start position gets messed up if you try to pounce while holding a kitten or how you can just straight up run over some of the kittens if you collide with more than one cat while pouncing, but that didn't hinder my enjoyment of this game that much. great job!

this game helped me learn how cats sound!

seriously though, i had no idea these animals made those sounds so this was a very educational experience for me! i wish there were more animals to choose from and some complementary mechanics like difficulty progression or maybe having to choose between two sounds instead of two pictures.

overall, this was a neat little project!

this was a nice spin on the vampire survivors formula! the graphics are totes adorbz, but i feel like the weapons clash with the rest of the aesthetic. the enemies are also very tiny, they can be hard to make out. i also think the game progresses a bit too fast, while getting new weapons every upgrade is super cool at first, it gets overwhelming really fast. regardless of those things, i enjoyed my time with this game!

i enjoy incremental games and this one is not bad at all! its gameplay is very engaging, but i feel it lacks some visual flair and as frank said, id really love to see the animals i collected. besides that, i had fun and i think you did a great job on this title!

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this game is phenomenal! it's got an interesting concept, a fun gameplay that will keep me coming back, superb audio and visuals and its just great! i'll be playing this even after the jam, great job on pulling off this gem!

edit: played it some more and the game starts to suffer from diminishing returns after i upgraded every last thing to the max. by that point reaching the moon is a matter of time and chance, will the bonus milk spawn where i want it, will i suddenly hit a wall in the most inopportune of times or will i miss the upwards launcher for a tiny fraction. this is not necessarily bad and its easy to ignore when you have stuff in the shop to look forward to, but when you are all maxed out its a bit of underwhelming to go for that final push and see the cat reach the big round cheese in the sky.

i still stand by what i said before the edit, i think the game is great and with that extra control and some extra content it would be superb and ready for mobile app stores!

this was a quite intriguing game with an interesting premise that made me think about what i played a lot, but it ultimately left me confused.  i loved how the game looks and i love little touches like how sofo changes his expression if you picked all the tulips or how everyone wears party hats after you picked it up and reset the game. the ideas were compelling, a content society that lives in a middle of nothing whose main character attempts to do something and gets reprimanded is a novel idea, but i really thought that there is much more to it with characters hinting to certain concepts and places. regardless, this is still pretty neat for what it is and i have enjoyed my time with it!

this was a very interesting idea, combining a classing match the same tile puzzle game along with a cute little farm management is a unique concept that warrants further exploring. i feel you got something here, but right now it might be a little too confusing for an average player. it might be a good idea to have a button to switch between the puzzle and farm management parts of the game instead of ambiguous grey area (i missed the farm management game completely my first time playing, i only learned of it because i felt like checking the description)


great work and good job on managing to put so much in such a little game!

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thank you for the kind words frank and thank you for organizing this jam, im really glad to hear you are having a good time! you've made a great tool and i had a blast developing the game! 

you brought up some valid points and i've already addressed some of them, like removing the watermark and removing the messages when the worlds unlock and enabling the itch page settings. looking forward to updating the game more and more as i get more feedback.

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Still having the issues, on my crappy laptop at least. I'll switch to another PC later and see how that goes.

EDIT: The game works on PC, but I seem to be stuck in a cave when you get the prism. I'm not sure what to do and how to proceed.

Don't pressure yourselves too much.  Take your time and don't stress over it. After all, jams are supposed to be for fun! :)

That was a nicely made and finaly polished platformer. Felt great to play, the mechanics were neat and the level design was rather nice. Good job!

I gave it another spin, but this time the lighting seems not to work, every object on the screen is completely black. You may want to take a look at that :o

Keep in mind that the time options persist throughout the rooms. You might find that useful ;)

For the first room in the box you'd want to push it to the left, down, right, jump over it and then right. After that I'm sure you'll know what to do! :)

I'm also waiting for this one to get fixed, let us know when you guys are done! :)

This game looks amazing! I loved the spider in the background and the Castlevania vibes scratch some itch for a new game in the mainline series! I only wish the controls were a bit less restrictive, otherwise this would be an ideal jam game!

For what it's worth, I think the player sprite is very nicely animated, even though it's just a silhouette. o:

A decent Crypt of the Necrodancer like game, only without Necrodacing, I had good time while playing this. Good job on making it!

An interesting premise coupled with a really neat looking environment. The QR Code thing seems like it's only there do oblidge with the limitation as I solved the puzzle without ever using it the first time. Not bad though, I really like how the game looks!

I really liked the character design and it's interesting to see games developed in Scratch. This game is all nuts!

This is a very interesting game, I loved the mysterious vibe, but I seemed like to be stuck on a certain part due to what it felt like a glitch or an oversight. I did see that the game is still undercooked, so I won't rate you yet, but I'm happy to return to it once it's patched up!

Holy crap, this game is big! Never thought I'd see a fighting game in a game jam, let alone one with several unique perspectives, difficulty modes, characters and even multiplayer. Impressive stuff!

As casey suggested, the character really gives out some Tomba vibes. I enjoyed this game a lot, very good stuff for a game jam and especially for the first game!

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I'm not really sure how to rate this since I'm not sure if it isn't even a game and I don't mean that as an insult. Watching a train moving slowly in what appears to be procedurally generated world can be very stimulating, but since there's seemingly no interaction, I'm not sure on how to grade it, so I'll refrain from doing so. It is a nice experiment and definitely very unique take on a limitation and I had fun sitting alone with my thoughts watching that train go.

Not sure if I'm missing something, but I'm getting the black screen at the start and nothing else for several minutes. Am I doing something wrong? :o

The concept is awesome and I loved all the bits I managed to see individually, but I don't think this idea works well with the fast paced platformer. If the game were a bit slower, it would've been phenomenal, but even now as it is it's still a good time. Great job!

This is a nice looking game, I enjoyed the presentation. Also kudos for bothering to include an option for several different languages. Not bad!