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Sodoj

423
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28
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12
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A member registered Oct 10, 2021 · View creator page →

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Yo crowseeds, whaddup, I'm just seeing this now!

Love this one! It's very simple, but the tumbleweed movement offers surprisingly a lot of depth with how you can position. The action is great and the progression feels very nice!

Luv ya!

shpoobo

Very nostalgic, the Counter-Strike sound effects and the general feel of the game heavily reminded me of games you'd find on Newgrounds around 2007! The game speed slider is a nice addition and cranking it up to 200% makes the game much more dynamic! I only wish there was more generator rooms to take care of, as it is now, its really easy to stand next to the generator room, mow down enemies and then take care of the generators, but reading the description, I guess you are already aware of it :p Besides that I loved this one, great stuff! 

This is a humble showcase of a very good base for an RPG, but it still threw me to quite a journey in its short duration. I first foolishly decided to face the ruler of the slimes head on, but to no avail, my slime preventing powers were way too weak! I had to find a way to get stronger, so i checked the room above me and found a guy who agrees with my plan and tracks my current level, it was not what I was looking for, but I got motivation to press on. Then, I decided to check a conveniently placed vase in the first room and wouldn't you look at that, there were two slimes inside of it! Afterwards, I tried facing the slime boss again, but I was still so weak! I did try to find a secret entrance into a third room, trying all sorts of things like Konami code, talking to the level tracking guy for god knows how many times, but I eventually realized that the vase was not ordinary vase, but instead a vase that held an infinite number of slimes! With that knowledge and with Eye of the Tiger playing in the background, Ive managed to accumulate enough strength to defeat the evil slime king once and for all and save the kingdom from the eternal slimeage! Nicely done!

Stone Smasher!

Cool little puzzle game, reminded me of some of the Zachtronics work! Much like Zachtronics games, this one has a very steep learning curve, which may repel a lot of players, but I adore it. The puzzles are neat, they flow very well together and the presentation is very clean. I love the music track that plays in the background! Well done!

I suck at skill based video games in general and especially the fodian games so I did not make very far into this one. However, I can see what you were going for and I can say that the controls are actually not that bad and perfect for a rage game! Well done!

Cool little stop 'n go platformer! The movement is a bit finicky, but it isn't too distracting. The levels are very well designed and paced, introducing new concepts gradually and later putting them to a test. Great job!

Cool game! The animations are crude, but super charming and the quest to eat the biggest fly alive was pretty fun! Very humble, but very sweet jam game. Nicely done!

I love the aesthetics! The game plays super well and the action is pretty intense! Great job on managing to pull such an addictive game in a span of 10 days!

Pretty cool little puzzle game. The controls for wielding a tool and a cable are kind of unintuitive, but I quickly got used to it. Nice level design with a great pacing for a jam game. Well done!

Aside from some unfortunate hitboxes, this game was a lot of fun! As others have pointed out, the power bar should be explained a little better at the start since I had no idea how to progress past picking up small little things, but eventually I got the hang of it and started sucking less at the game and sucking up more things in the game! Well done!

Cool little game with a lovely look that certainly proves that you should never ever lie in your resume because I didn't have a clue what I was doing a first couple of tries! Eventually I got a hang of certain mechanics, but I'm still far from being more competent than Homer Simspon. Nice little spin on the theme, well done!

A very unique take on the theme, this game did make me think about how my life went so far as I was trying to rub on the right bubbles while also collecting the stuff that makes me happy. The only immersion breaking thing that happened from time to time is getting stuck between two bubbles and wiggling out for like half a minute to break free, but I suppose that also happens in real life. Some people just don't wanna leave you alone and you have to fight hard to break out of their influence. Nice little game, very well done!

I downloaded an executable (jam rules) and (very) roughly recreated the level from the browser. It plays with the orblorgo physhics launch and you can find it here: https://lemmy.world/post/25269797

luv ya owo

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That's cool, but the Copy to Clipboard button doesn't seem to work for me :c. I am using a Firefox browser.

A very authentic Twitch chat experience! Goes to show that even Twitch chat mod work that is mostly taken for granted is in fact a lot of work. Very impressive work, well done!

Super cool arcade game! Even though it's pretty brutal, I really like the general concept. There is a great variety among the all the birds and we all can relate to getting some accidental bird poo on our cars and even ourselves. Nicely done!

A simple game that's fun to play. It's a neat start for a decent shmup. The ship controls very nicely and the game looks pretty clean. Well done!

I love the little Orblorgo dudes, they make for an interesting physics based movement, which is very fitting for this game that seems like a love letter to LittleBigPlanet! The level editor itself very nice and super intuitive. Unfortunately, I've played the web build only so I can't share with others what I made :c. That aside, this is super impressive project, I love it!

Pretty cool concept with a lot of potential for further expansion, but as it is now, it's a bit too empty. I can see it being a very cool thing post jam, so consider keeping working on it!

At first glance it's a neat concept, but in practice it's really hard to play the guitar while keeping the eye on the field. However, it is unintentionally a great coop game, having one player playing the instrument and another player dodging the skulls could be a lot of fun! I also found the safe spot at the leftmost rock where the skulls can't touch you for a very long time. Overall, well done!

Pretty cool puzzle game! I enjoy games like Tetris and Lumines and this is a pretty great concept that scratch the same itch as those two games. I love the concept! My only complaint would be that the gameplay doesn't escalate, at least in the stages that I got. I've managed to score 46100 points and reach level 15 and the game pace was relatively static, I'd love to see it evolve. Please keep working on this after the jam, it has so much potential to stand among the greatest of arcade puzzles!

Pretty cool concept! It's a nice little game that showcases its main mechanics in its first 5 levels and then puts the player to the ultimate test. Seeing gears spin like they should is extremely satisfying and I really dig the relaxing vibes. I only wish I didn't have to reset the entire setup once I tried a combination of gears, but that didn't bother me too much. Well done!

This is amazing, one of the most original takes on the theme and a wonderful puzzle game! Very clever use of the mechanics in neatly designed levels. The quasi Pico-8 aesthetic is serviceable and it allows for itchy glitchy shenanigans that come with the story. Well done, one of my favorites!

Ayo, it's succojones! Good to see you here! 

Anyway, this game was a blast to play! It's  a great blend of pacman and qix, polished to perfection. The music is bouncy and upbeat and the visuals have just enough life to make everything vibrant and pleasant. Well done!

Oh wow, that actually makes a lot of sense! I was wondering if I could do something like that since the puzzle made no sense otherwise. I knew I was missing something, thanks for clarifying!

Nice little game! Not having diagonal movement feels a bit limiting at first, but I soon realized that it added to the challenge of not getting hit by frog's blue balls. I actually really like the methodical ebb and flow between sidestepping the attacks and shooting the charge attacks at enemies or coming closer to hit them if needed. Very well done game!

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beeg mode. edit: yeah, i cut some of the screen off by accident, the game actually renders correctly now

Yeah, the game works perfectly fine after refreshing. The music stops after a  death/restart, but I guess that's intended. 

The crash happened to me after I ate one newly spawned donkey and then waited for a while, planning my next move. It could've happened because the game was attempting to spawn another donkey in its place after its replacement has already spawn, but I'm just throwing the blind suggestions based on what happened and the function names that caused the error.

I'm in love with how this game looks, the art and aesthetics are 10/10! At first the sound did not work for me at all, even after I did the thing you mentioned in the description, but then it randomly started working out of nowhere and once it did, the music was substantially enhancing the mood! I solved the first puzzle on the red planet, but I was really confused with the other two. I guess hint/correction from the description relates to the puzzle where you set up the bells to ring appropriate notes, but I still didn't get it to work, so maybe I got the puzzle all wrong too. Nevertheless, I enjoyed the great vibes this game has and flying around the cosmos from one planet to another is an experience I'll keep in my memory!

You're welcome, that did indeed fix the problem for me!

This was a very cool game! Originally, we had the similar idea of a character being initially weak at first and then powering up Pacman style after collecting N things, so it's nice to see it being realized so well in someone else's game. Well done!

Nope! Disabling sharedarray also let you embed your game into the itch window instead of popping it out in a separate window for firefox users.

Oh hell yes, I love Touhou, I love shmups and this was just the perfect game for me to play! The twist of the game where you have to give up some of your power to get on your husbando's level is pretty clever and I really enjoyed the stages with the enemy speed up debuff. The boss patterns can feel a little samey and I miss the sound effects and feedback of my shots landing at enemies and vice versa, but what's there is more than impressive, shmups are really hard to make in such a short time frame. Well done!

It's cool to see a genuine Game Boy game here! Despite graphcis being hard to read, I really enjoyed the first couple of puzzles. Once I got to the third one though (the one at your fifth screenshot), I had no idea what to do. But regardless, I had great time figuring out those first two puzzles! Nicely done!

It's a rather nice spin on the popular Google Chrome No Internet Dinosaur game. I see this is your first game submitted on itch and well done on actually making something in time! There is still a lot room to add things, but what it's there is really neat. I really enjoyed the parallax scrolling effect, I think you did it pretty well!

This game plays like a Vampire Survivors where the only move you can do is that one move that nukes the screen every minute, except it's not every minute, but every time you "level up" and the nuke is much more satisfying. I actually think that's a clever spin on it, the player is much more involved and has just enough control to get what they need without feeling too limited. Great job!

In fullscreen it looks exactly the same, only the black border is even greater. If it helps, I'm using a Firefox browser with Windows 10, hardware acceleration on, opengl rendering. The game reports nothing unusual. If you are using Godot 4.3, try disabling SharedArrayBufferSupport, it may help!