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Dillo's Bounce's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #96 | 2.298 | 3.250 |
Concept | #116 | 1.945 | 2.750 |
Enjoyment | #116 | 1.768 | 2.500 |
Overall | #120 | 1.768 | 2.500 |
Use of the Limitation | #140 | 1.061 | 1.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
5 people. /// renardsound - Music + Sound /// Ekveel- Design + Programming , GitHub: @Ekveel , Discord: @ekveel /// Arjun Krishnan - Design + Programming , akrishnan.netlify.app , GitHub: @AKris0090 , Itch.io: https://violets321.itch.io/ /// Teresa Stewart - Design + 3D Assets , Itch.io: https://StewartT.itch.io/ , ArtStation: teresastewart4 /// Mandala Moons - Design + Concept Art
Software used
Unreal Engine 5
Use of the limitation
Life has two major implications: give and take. In this game, the armadillo character gains life through water, allowing them to progress through the desert in search of hydration. On the other hand, the plants along the way need to sustain themselves, and they leech the water from you to continue their own lives. This is how we interpreted the limitation of "Multiple Approaches". From a technical aspect, we combine the use of two different approaches to game style: that of a platformer and of a pinball-style game, into one.
Cookies eaten
6.5
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Comments
Interesting idea, but the implementation is rather lacking, the player feels slow, hard to control and does not even move with the platforms. Also you menu and death screen buttons either work half of the time or don't work at all, and provide no feedback when the action has been performed.
Concept seems fun, the music and art are great, but the game is horribly optimized and the movement is slow making the playing experience much worse