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The Witchhunt's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #64 | 2.923 | 2.923 |
Enjoyment | #65 | 2.769 | 2.769 |
Concept | #69 | 3.077 | 3.077 |
Overall | #71 | 2.827 | 2.827 |
Use of the Limitation | #83 | 2.538 | 2.538 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
2. Me - Programming and everything else, CreSerty - Level Design
Software used
Unity, Jet Brains Rider, Aseprite, Audacity, Blender
Use of the limitation
The game features a number of abilities which have multiple applications. For example the bow can be used to damage enemies, activate buttons and even place platforms (didn't quite make it into final version)
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Comments
Managed to jump through the level into infinite space; somewhere when I was moving right and heading down, I jumped all the way right and fell down a long way. I think the velocity of the character might've increased to a point where it pushed me through the bottom, just a guess.
Cool game though, and seems reasonably content-heavy for a gamejam game. The controls feel rather floaty, but then you do play as a witch, so that didn't feel entirely unrealistic. I like the bow, though I wish I could shoot faster arrows with it as well. Right now I have to stand still at a spot and shoot enemies from there, which is fun sometimes, but other times drags a fast-paced sequence down to a halt where faster shooting would feel more fun. I do appreciate that enemies stay dead after I die and respawn, and overall death felt well-balanced enough. I also like the art & animations of the witch, as well as the concept of playing a witch being hunted in the first place.
Can you elaborate more on where you managed to fall through the map? Maybe a screenshot near the place?
I can't remember more precisely than that where it was, but I also don't think it matters, as this could've happened anywhere where I fell a long way. I'm guessing from the somewhat floaty controls that you use physics to move the character, and so when the character falls downwards, gravity does its thing and accelerates the character the longer they fall. The velocity will then get so high that collision will fail to stop the character once it hits a wall, and so it pushes the player through the level. The camera stopped following me, but I'm guessing I'm just infinitely accelerating and falling at that point. If this is the bug, you might want to put a hard max on the velocity/speed the character can reach, and perhaps prevent these very long falls as well by placing some extra platforms. Hope that helps!
Wait, are you talking about the fall after the chase? It's actually intended and is not an endless fall. Also I did not notice such behavior anywhere else. But I definitely should limit vertical speed.
That was probably where it happened, yeah.
Do you have any issues with FPS or performance? Because I don't fall through there consistently.
Great Job
Oh I love the character so much! That art style is beautiful. It's a really great start and I admire you for submitting something anyway! (I also over scoped and ended up submitting late for it and with a lot of bugs. Guh.) Thanks for sharing!
I like the theme and the character animation. As for the aspects to improve, I agree with the previous comments, especially regarding the enemies. Having different designs and a greater number of them would help a lot to make a better impression.
I like this game!
Do you have any feedback on what I should change/improve?
movement , music also more enemy
I really liked this game! The movement felt a little off, but that's to be expected when it comes to a game jam. Everything else was great! Keep up the good work!
The bow felt nice, and had good sounds as well. I think I got stuck though, it seemed like I kept looping around to the beginning and dying. Interesting art style, too.
Good game. Reminds me of FancyPants Adventures. I got a little frustrated at the random spike pits that I couldn’t see though. It’s a fun platformer. Great use of limitation
Interesting concept.
I liked the graphics but I would tweak them a little bit. It has a unique look but it's hard on the eyes. Maybe tweaking with resolutions / "sharpness" would solve that.
The gameplay itself is good. The bow is easy to use and I had some metroidvania feeling from the exploration. :)
One bug I noticed is that when I kill an enemy, the collision remains there for a really short time after the 3D modell disapppears. I can kill the enemy then walk there when it already vanished but still got damaged.
Not sure how Unity works in this regard but you could try disabling the collision detection on the killed model right after the model itself is removed.
Interesting concept.
I liked the graphics but I would tweak them a little bit. It has a unique look but it's hard on the eyes. Maybe tweaking with resolutions / "sharpness" would solve that.
The gameplay itself is good. The bow is easy to use and I had some metroidvania feeling from the exploration. :)
One bug I noticed is that when I kill an enemy, the collision remains there for a really short time after the 3D modell disapppears. I can kill the enemy then walk there when it already vanished but still got damaged.
Not sure how Unity works in this regard but you could try disabling the collision detection on the killed model right after the model itself is removed.
Thanks for your feedback. Regarding the enemy bug, I'm actually aware of it, just didn't have time to fix it.
Heyy, this game has a cool concept, but I really don't know what do here. I didn't know how to get the bow, so I was justing walking.
Also, I hoped there was a way to restart the game when you die, it needed to restart the page so I could play again
Other than that, you got a nice idea, keep it up!
You pretty much have only one path to the bow. There are no branches or anything like that.
Do you know you can hold space to jump higher?
Regarding dying, the game features a checkpoint system, so when you die you are automatically respawned in a few seconds.
I played it again and found the bow, thanks
And this time I was able to get back to beginning when dying, but the checkpoints still not clear, maybe I didn't find any
Sorry for this, i'm not a true gamer 😅, but I really liked it
They are invisible and scattered around the levels.