Very polished and well-designed clicker game. The visual is very stylish. The juice is moderate and serves its purpose. I do hope the game gives more feedback when players successfully click on the robot and on the alloy. Especially later in the stage, it is hard to tell whether I performed the click. Personally, I really enjoy the bomb robot that drops a bomb after death. It is very satisfying when the bomb explosion chains together and clears a lot of robots. Really hope there can be more enemies designed with similar mechanics. Also, I hope the game can display the current damage of my attack and enemy health, etc. Overall, an impressive game done within a week, the craft and design are very strong.
part rhythm, part tower defense, part pet sim, and maybe even part idle game. nice take on the prompt! So much great things in the game: good choice of music, with notes on every beat, makes the clicking very satisfying, constraining the clicking to only happen on beat rather than punish player for not doing so is smart, make it more relaxing and reasonable since there are more stuffs to manage than in a simple rhythm game; yet i would suggest making the wing attack happens on every down beat, right now they are syncopated, making it difficult to know when it will happen, also why not display the numbers? i want to know how many damage my pet is dealing and how many hearts it's getting. The bomb mechanic feels so great when they are chained together. Overall, though i would love to have more meaningful decisions, it was a very nice experience.
Comments
Very polished and well-designed clicker game. The visual is very stylish. The juice is moderate and serves its purpose. I do hope the game gives more feedback when players successfully click on the robot and on the alloy. Especially later in the stage, it is hard to tell whether I performed the click. Personally, I really enjoy the bomb robot that drops a bomb after death. It is very satisfying when the bomb explosion chains together and clears a lot of robots. Really hope there can be more enemies designed with similar mechanics. Also, I hope the game can display the current damage of my attack and enemy health, etc. Overall, an impressive game done within a week, the craft and design are very strong.
part rhythm, part tower defense, part pet sim, and maybe even part idle game. nice take on the prompt! So much great things in the game: good choice of music, with notes on every beat, makes the clicking very satisfying, constraining the clicking to only happen on beat rather than punish player for not doing so is smart, make it more relaxing and reasonable since there are more stuffs to manage than in a simple rhythm game; yet i would suggest making the wing attack happens on every down beat, right now they are syncopated, making it difficult to know when it will happen, also why not display the numbers? i want to know how many damage my pet is dealing and how many hearts it's getting. The bomb mechanic feels so great when they are chained together. Overall, though i would love to have more meaningful decisions, it was a very nice experience.