JUDGES FEEDBACK
Antonio
- Hand drawn art looks good
- Clever and funny writing
- Gunyah's shop-shaking effect looks good on people and text boxes, but maybe not the Shop UI
- UI navigable by keyboard would be great, would allow the player to play the game completely with a keyboard or with the mouse without having to swap in between
- Is luck stat not working? Or increasing?
- Percentage-based buffs don't have any tangible effect on the player when their base stat is 0. This makes sense mathematically, but may want to consider giving players a base number in all stats, or restricting percentage buffs until after the player has points in the stat
- Don't be afraid to challenge players with different enemy configurations, you can gate optional, rewarding chests behind harder areas to allow players to choose their difficulty
Finn
- Amazingly atmospheric. Love the meta-game loop and choosing where to spend your souls. Was tricky deciding who to give the souls to.
Duncan
- I wish the game was purely a text-based adventure with the story driving the actual gameplay. There are few text-based adventure games out there and I thought it was refreshing. I was perplexed when it switched to a platformer and also the platformer was underwhelming.
- I encourage the developer to push with the text-based adventure game approach and craft engaging story and dialogue options that have some interesting twists. I am sure many will enjoy it.
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