JUDGES FEEDBACK
Antonio
- Took a bit to figure out tapping on the monsters is how to attack them
- Would be interested in knowing other features and ideas
- Would be ideal if there was a way to consistently strategize around damaging multiple enemies
- Example - since the elemental attack used is lightning, when the player clicks on an enemy, the game raycasts from the position the player touched to the top of the screen, and damages all enemies within a certain distance from that ray - see picture below
Finn
- I couldn’t figure out how to attack things. Curious to see how the mechanics work, it looks intriguing.
Duncan
- Interesting concept although the gameplay is unclear and the movements jerky. It’s unclear how to score points or destroy the enemies.
- Clear instructions or intuitive controls can help the player learn how to play the game. Pacing the difficulty can also help the player get a hang of the game before encountering so many enemies.