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A jam submission

IjidideView game page

Navigate a world corrupted by dark magic
Submitted by Aly_x, webgoat, Yemi Adeyemi, Bede Xavier — 2 hours, 3 minutes before the deadline
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Ijidide's itch.io page

Results

CriteriaRankScore*Raw Score
Top Marks#2n/an/a
Gameplay ( How fun is your game)#52.6002.600
Creativity#62.0002.000
Presentation ( How polished is your game in terms of graphics and sound)#72.0002.000
Adherence to the theme#91.8001.800

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Host(+1)

JUDGES FEEDBACK

Antonio

  • Overall great game jam entry - with such short dev time it's always smart to focus on one or two core mechanics and invite the player to explore them in interesting ways
  • What is your target audience when designing this game? For skill based platformers like this, there are usually a few distinct groups of people.  Ideally this game, with enough time can target all three.
    • Casual players who will generally like the genre, who'll likely churn out partway through unless there are incentives to keep them going
    • Completionists who'll like to finish all puzzles or collect all objects
    • Hardcore audience who'll look to optimize puzzle solutions through a combination of speed and advanced techniques
  • Clocking the buttons disabled kbm controls]
  • Consider having one element of the background that does not parallax - that way for tricky puzzles skilled players can use part of the background as a reference point for harder jumps and techniques (ex. Puzzle 29)
  • Great job gradually introducing players to mechanics and techniques
  • Double jumping was introduced too late!
  • Monsters were introduced too late!
  • Monsters artistically feel a bit out of place compared to rest of art, a creature made with simple shapes that's colored different would suffice
  • Puzzle 13 - on the part where the player slides down and has to drop onto the moving platform, small important change would be to pan the camera or lower the hang point so the player can see where the platform is and can drop accordingly.  For a greater test of skill, the camera can stay where it is but there can be some other visual indicator on that part of the screen to allow them to time their drop correctly.
  • Puzzle 28 - hit a space where I respawned back at Puzzle 1
  • Puzzle 30 - checkpoint does not work, player respawns at P29
  • Puzzle 31
    • Zipline object does not render,
    • The puzzle seems to be to ride the zipline and jump to dodge the flies - is this the intent? Currently the best way to beat this puzzle is to memorize when to jump in order to dodge flies preemptively
    • Checkpoint does not work, player respawns at P4
  • Puzzle 32
    • Checkpoint does not work, player respawns at P5
    • Same note as P31 - The puzzle seems to be to ride the zipline and jump to dodge the flies - is this the intent? Currently the best way to beat this puzzle is to memorize when to jump in order to dodge flies preemptively
  • To end the experience, a simple fade out with text that takes players back to the main menu would be very satisfying - Players who stick with your game through all 32 levels would appreciate a “You Did It!” toast


Finn

  • Loved the parallax background art, controls felt good


Duncan

  • Fun and challenging gameplay. I like the stick figure character and the element of hidden danger which requires the player to try a few times before overcoming an obstacle. The controls are clear and responsive although the crouch and jump do not work on the keyboard which would improve player experience and overall gameplay. 
  • Overall, this could be a fun platformer with some tweaking and introducing some interesting dynamic obstacles.
(+1)

Smooth gameplay, however, it was a bit monotonous. Good effort!

Submitted (3 edits) (+1)

I love the title art

Its interesting how you took an existing asset and just submitted it like that
The lack of creativity and the sheer laziness is appalling, you didn't even try to make new levels, just added a silly background there
Even left dev tools in a final game
You didn't even make the control system for mobile

You need to rethink your game dev journey if you really submitted this

Here is a video of the asset pack they used (they even made it worse by zooming in the camera):

  

Dude, first of all, calm down.


I get that the game's quality is..... questionable at best, but isn't it too early to jump the gun?


What if this is the dev's first game? We all learn via trial and error in our own way, so being this harsh is completely uncalled for.


Especially that last part about having to "rethink your game dev journey".


Plus, it's a game jam, and there is nothing wrong with using existing assets as long as the dev have the rights to use them and as long as they weren't stolen.


Sheesh.😑

Submitted (1 edit) (+2)

Hi VCD,

I understand your sentiment and I am going to break down your statement step by step

What if this is the dev's first game? We all learn via trial and error in our own way, so being this harsh is completely uncalled for.

Lets recontextualize this scenario in some different ways and tell me whether or not you still stand with that idea;
- Your child brings home their first crayon drawing claiming its theirs just for you to find out that its actually their older sibling's drawing
- Your spouse tries to cook their first food, just for you to find out they ordered in the food in MacDonalds and  claimed it was theirs

in these scenarios similar to this lets break this down :
1. They didn't learn, it was NOT trail and error
2. They felt it was okay to deceive you with this
3. No satisfaction is gained from creating , only from the praises 
4. If you were competing with such person would it feel fair ( you might be justifying this because of the quality, imagine if they found the repo to call of duty)

You can make argument that I could have been nicer, which I agree with 

But there is a certain disappointment that comes with seeing programmers condone this idea 

Also there is a rule that majority of the code has to be written during the game jam - which they deserve disqualification for (but I didn't bring that up)


Especially that last part about having to "rethink your game dev journey".

That is a honest feedback I gave to them, no hard feelings, because this is not a way to grow
No programming or game design knowledge or expertise were applied here

Plus, it's a game jam, and there is nothing wrong with using existing assets as long as the dev have the rights to use them and as long as they weren't stolen.

Yes you are right, I support the use of assets 200%

Please I am not coming after them using assets, its the lack of creativity applied in using such assets

I appreciate the effort put into the game,  if there were new levels or unique elements, we wouldn’t be having this conversation.


Please consider where you stand—being overly nice might not help the team grow.

I apologize for being blunt, but I understand how challenging game development can be.

I’m looking forward to seeing what they create next. 

Thanks!

Developer

here's a breakdown 

 #started working on a project for game jam saw the package and added it (clearly not attempting to reinvent the wheel making a character controller)
#made an ability design where you could   take life force from living object and you use them to traverse the world. 

#programmed for the ability and Npc  design  also made adjustments to the environment to work with the ability completed two environments out of the 5 made rough blueprint of two more levels 
#Realize that I haven't worked on the game characters asked the artist on the team if he can do 2d animations he said he can't so i had to do that he provided the sprites (I mean that guy was nice to work with)

#Here is where it all comes crashing 2days or i think a day before deadline  while animating  and testing the animation unity dose it normal  hot reload  after i exited play mode and  just get stuck  for a minute or so , I  was like hmmmm  but deadline was close i could  not afford to investigate  why  ,then i then went to import to change the import  settings for some images  only  for me to get stuck on load menu  for over 30 minutes 

#I knew I had to cut my loss unity just crashed I had to accept it, went on to start a new project thinking I was wise   i mean i can just drag and drop the asset from the previous project, import the dependencies and upgrade to urp  and i should be back where i was, bet

# I was wrong after doing all that, turn out when unity crashed some meta data files got corrupted and all prefab files lost their reference (missing prefab with guid error)  

#tried fixing this but there were no way-out files had already been renamed and files path changed so i was left with an empty scene with empty game objects and just my code

#i mean you just have to go on, so I started re-creating the levels and also the prefab,

# submission day realized  i couldn't complete more than two levels threes if I was lucky so I decided once I was done with two levels i would just move over to making the game more aesthetically pleasing well few hours to submissions very funny game started serializing assets and didn't stop kept on reloading and reloading  i knew oh no part2 of unity crash  

#I got very frustrated after pulling an all-night work to try to make something  now it all gone(AGAIN)  if it was left to me alone i would  have just closed  my pc and yh call it a day end of game jam but no it wasn't  i had people on my back that had put effort into this game(also the artist had pull an all-night  work too we both had jobs during the day also the marketing lady)  with all this stress i was forced to go oh no i just have to come up with something   you can't  let this people  down

 #  The only way we ever have something playable was to build on what we have ,so I added some levels, made some custom obstacles, add the credits at the end of the game, made some background effects (parallax behavior) and the game menu screen   test and build within  i think 3 hrs  not sure but an hour or 2 early before submission

 now let me address your concern:

I didn't just take an existing asset and submit  i made changes definitely not much enough that is different from the original but enough it not the exact (level 29-32 were added) not proud of this though but it was the best i could do within the timeframe, i  couldn't  delete the existing level cause then it would feel too blank  if you took some time to play through or at least  skip to end  and jump you would see the end credit  and I stated   on the note  that this was made from an existing  assets  could not add the  direct link though  the name was there 

and also the dev tool was left there cause if you played on mobile  you wouldn't see it cause unity  onGui method is not called but on web it is and I was very much sure that it would most likely be played on pc and whoever  is playing  can skip some levels they find hard and get to the end credit , basically  it was just there so you could  skip to the end credit and read

and thanks for the advice  i just reviewed my game dev career and the result is yh I think I may be back full time i mean after leaving it for like 3 year or so to become a web dev, that dabbled in backend marketing and some vs code extension, I like the experience  i had coming back to game dev , l agree  i did learn  some stuff during  this game jam like team management, speed vs efficiency, work schedules also the first time i have a personal  published  game  project  most  of my personal  stuff ended on my hard drive, and yh source control is 1000000000000% important use git always every time like before you start use git, after anything  use git push origin  main 

lastly  if your attempt was to criticize based of hey this person is trying to scam us  i get why you would say that  but that was never the intention , but the statement " You need to rethink your game dev journey if you really submitted this"  ko nessassari my dear, that more of an insult, it just a game jam and i made sure to confirm there was no prize pool so yh i was trying to  scam to win money or anything  and thank you for commending the art the guy deserves  also do the same for the marketing  lady she too deserves  some accolades 

rain just stooped need and i need to go to work time to prepare also if you still doubt i can upload the  files for the two crashed project to a goggle drive and share the link  here  so you can check their meta data to confirm my claim. Thanks