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A jam submission

45 Day RoguelikeView game page

a roguelike game made from scratch in 45 days with Unity
Submitted by KitsuneCafe — 11 days, 23 hours before the deadline

Play game

45 Day Roguelike's itch.io page

Results

CriteriaRankScore*Raw Score
Progress#24.1674.167
Overall#53.8333.833
Polish#63.8333.833
Fun#73.6673.667
Innovation#103.3333.333
Overall#123.5003.500
Graphics#133.6673.667
Audio#282.0002.000

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

(Optional) Devlog
https://mochancrimthann.itch.io/45dr/devlog

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Comments

Submitted(+1)

The inventory screen didn't work as expected (you had to go into the details of an item to equip it), and getting out required me to press `q` twice...

(This with using Firefox on Linux)

(+1)

Yo, nice job there, especially for just 45 days! I like how the game kinda has some Castle of the Winds feel to it. Too bad you stopped working on it, makes it difficult to leave some meaningful feedback.

I guess what bothered me the most were huge, empty rooms and lack of exp bar.

Developer(+1)

i appreciate you playing it rosomak, thank you! <3 yeah, i hope it doesn’t seem like i don’t care about this game. in fact, i’ve been playing with the idea of coming back to it. i’m sure i will, just not sure when!

what bothered you is what bothered me the most, actually. even given 45 days, i probably should’ve spent more time populating rooms with interesting things & decorating the walls and corridors with things (doors would’ve been nice!). i had actually really wanted to make a scone/candelabra object on the walls that helped with the player’s FOV

i see what you mean about it being tough to give feedback, but thank you all the same <3

(+1)

Really liked it, on my screen tho text is super small, idk if it's my setup or not (1080p laptop with chrome)

Developer(+1)

thank you for playing <3! i struggled a good bit with the font sizes. if/when i come back to this project, i definitely thinking improving the readability of the text across devices should be really high priority. the stats screen is particularly bad (evidenced by that screenshot, captures the issue well hahaha)

Submitted

What should I say, my screen is 2560x1600....

What bothered me was it didn't zoom when I zoomed the game. Eventually I discovered I could zoom the main windows and that looked much better...

Submitted(+2)

Amazing work for 45 days! Really gave that old-school RPG vibe and I loved the randomised weapons! My only comment was it would be useful to know what level/floor you are on so you know how far you have to come back to the surface.

Developer(+1)

it was fun watching you play - i didn’t expect to see that! your feedback here and on stream were great, thank you very much! <3

Submitted

Especially when you're leaving the top level (and thus quit the game rather abruptly) a warning message (and prompt not to go up) would be useful. ;)

Submitted(+1)

Super duper great game!

Developer

thank you aaron, it means a lot! <3