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KitsuneCafe

42
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14
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5
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A member registered Jun 16, 2020 · View creator page →

Creator of

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thank you for the kind comment! <3 i’m glad you enjoyed it! i’d love to come back and expand the game with all the features we were hoping for

a wonderful entry, i loved the voice acting! it was absolutely my favorite part of the game.

all i want to know is what the boss’ office must smell like…

thank you! <3 we had actually considered no audio for the vast majority of development! the game was silent up until the last day hahaha. the breathing idea is such a good idea though, it would’ve been very immersive

thank you for the kind message!! i totally agree with you, i think it would benefit a lot from some type of simple save system

thank you! <3 it was a blast to work on but i’m still catching up on sleep!

thank you for playing <3! i struggled a good bit with the font sizes. if/when i come back to this project, i definitely thinking improving the readability of the text across devices should be really high priority. the stats screen is particularly bad (evidenced by that screenshot, captures the issue well hahaha)

i appreciate you playing it rosomak, thank you! <3 yeah, i hope it doesn’t seem like i don’t care about this game. in fact, i’ve been playing with the idea of coming back to it. i’m sure i will, just not sure when!

what bothered you is what bothered me the most, actually. even given 45 days, i probably should’ve spent more time populating rooms with interesting things & decorating the walls and corridors with things (doors would’ve been nice!). i had actually really wanted to make a scone/candelabra object on the walls that helped with the player’s FOV

i see what you mean about it being tough to give feedback, but thank you all the same <3

it was fun watching you play - i didn’t expect to see that! your feedback here and on stream were great, thank you very much! <3

thank you aaron, it means a lot! <3

this was a very cute game and i absolutely loved the music. i'd be very curious to see what a full game of this would look like actually! ghostly pizza sim?

absolutely in love. this is such a strong entry that's both very unique visually and in gameplay. this game is brimming with charm and it's very thoughtfully made. my favorite little detail was the screen changing colors to reflect the time of day. amazing job Adel <3

very cool idea! i didn't heed your performance warning and tried to play this on my laptop in the browser. i'll admit -- the slideshow version of this game isn't as good as the video game version ;)

awesome work! the core game mechanic is very fun and gets challenging quickly

love love love this. there's not much feedback i can give given the time constraints of the jam (other than maybe a slightly shorter intro!). i had so much fun with this entry

very polished and felt great to play! i didn't appreciate it nearly enough until i got much farther into the game and came to understand the differences in the ghosts. awesome work

rad game

though i'll admit i was confused about this submission at first, i ended up enjoying it a great deal! it's very unique and a really fun play on the jam theme! it felt a lot like classic RPG questing in a Halloween-y setting and now i'm upset there isn't more of this

a wonderfully unique idea! i'm in love with the old computer vibe that you've got going on, it's one of my favorites ;) the game is top notch, fantastic job

ah, this is very flattering, thank you so much for the praise! i'm very happy you liked it <3

thank you!! <3

yeah it ended up shorter than we wanted it to be. we had actually planned for double the amount of minigames but a lot of our "Extra time" was spent fighting a unity bug so it never made it :(

aw, the art was almost entirely done by Mabel!! she's very very talented, i love how the game looks! ( i did the ghost and the trash game ;) )

omg i'm glad someone noticed the demon. i insisted on making it laugh and then shriek

thank you!! almost all the art was done by Mabel/ThePancakeWitch!!

very high praise coming from a SoloDev jam winner ;) thank you tytan, it means a lot! we've talked about expanding it -- we had a lot of fun making it

aw, glad you got it working!

"Trashketball" is a perfect name and i'm ashamed i didn't think of that myself.

yes cute this is good

thank you so much! i'm happy you had a good time with it. in retrospect, i could have likely spent more time balancing the sizes and times of all the edible items to make a smoother progression but that's just lessons learned for next time!

aw thank you! i really appreciate the feedback, it's very helpful! i'm glad you had fun with it. you're absolutely right -- some of the pacing is very off and can be a little frustrating. if i were to revisit this game, i'd spend a lot more time focusing on making a smooth progression from start to finish

the UI complaints are almost so minor they're hardly worth bringing up, but i figured you may want some type of feedback to help you get an idea of what worked and what needs more work in the future! thanks so much for the amazing entry

thank you so much for playing and for the feedback! it was very fun watching your VOD! you noticed many of the little things i put in the game and i'm so happy.

also, in case you weren't sure, yes, the weird low FPS look of the objects in the game was on purpose! i laughed a bit when you first opened the game and saw it

thank you very much! i think you're right, the turn speed should be a bit faster. 360 degrees of consumption

thank you so very much c64! i'm so happy that you liked it. i often worried that i was making a game that only i could love but it's good to know you had fun with it too

love you

thank you for playing! this is very high praise for me and it means a lot

yes

i absolutely love the art and the overall style of this game. it nails the minimalist feeling having only one button. i got to 1000 just to know what the ? button did. glad i did!

great job! only somewhat unrelated to the game: i really liked your instructions, very clever. this is a great minimalist game and i think the combination of a semi-auto & automatic weapon in combination with a scoring system that penalizes missing the birds is a great touch.

spectacular art, game design, and sense of humor. seeing the result of combinations made me happy, especially when it wasn't what i expected it to be (my favorite was the "toggle"). this is one of my favorites and i think that you absolutely knocked it out of the park.

i can't add much more than what BlackVoidMedia suggested, but if i could throw in the smallest, most inconsequential thing that i noticed: i expected the merge indicator to be Current/Required rather than Required/Current (e.g. 4/2 for 4 required merges, 2 already completed).

beautifully executed. i absolutely adored this entry. the the atmosphere is wonderfully bizarre and haunting. i didn't read the instructions on the tin but the game was more than intuitive enough to figure out without them.