thank you for the kind comment! <3 i’m glad you enjoyed it! i’d love to come back and expand the game with all the features we were hoping for
KitsuneCafe
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thank you for playing <3! i struggled a good bit with the font sizes. if/when i come back to this project, i definitely thinking improving the readability of the text across devices should be really high priority. the stats screen is particularly bad (evidenced by that screenshot, captures the issue well hahaha)
i appreciate you playing it rosomak, thank you! <3 yeah, i hope it doesn’t seem like i don’t care about this game. in fact, i’ve been playing with the idea of coming back to it. i’m sure i will, just not sure when!
what bothered you is what bothered me the most, actually. even given 45 days, i probably should’ve spent more time populating rooms with interesting things & decorating the walls and corridors with things (doors would’ve been nice!). i had actually really wanted to make a scone/candelabra object on the walls that helped with the player’s FOV
i see what you mean about it being tough to give feedback, but thank you all the same <3
yeah it ended up shorter than we wanted it to be. we had actually planned for double the amount of minigames but a lot of our "Extra time" was spent fighting a unity bug so it never made it :(
aw, the art was almost entirely done by Mabel!! she's very very talented, i love how the game looks! ( i did the ghost and the trash game ;) )
omg i'm glad someone noticed the demon. i insisted on making it laugh and then shriek
aw thank you! i really appreciate the feedback, it's very helpful! i'm glad you had fun with it. you're absolutely right -- some of the pacing is very off and can be a little frustrating. if i were to revisit this game, i'd spend a lot more time focusing on making a smooth progression from start to finish
thank you so much for playing and for the feedback! it was very fun watching your VOD! you noticed many of the little things i put in the game and i'm so happy.
also, in case you weren't sure, yes, the weird low FPS look of the objects in the game was on purpose! i laughed a bit when you first opened the game and saw it
spectacular art, game design, and sense of humor. seeing the result of combinations made me happy, especially when it wasn't what i expected it to be (my favorite was the "toggle"). this is one of my favorites and i think that you absolutely knocked it out of the park.
i can't add much more than what BlackVoidMedia suggested, but if i could throw in the smallest, most inconsequential thing that i noticed: i expected the merge indicator to be Current/Required rather than Required/Current (e.g. 4/2 for 4 required merges, 2 already completed).