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A2C:Ayry seems to be playtesting a 2D runner shooter from Cci(demo)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #3 | 4.226 | 5.000 |
Overall | #7 | 3.493 | 4.133 |
Progress | #8 | 3.719 | 4.400 |
polish | #8 | 3.381 | 4.000 |
Audio | #9 | 3.043 | 3.600 |
Fun | #10 | 3.550 | 4.200 |
Graphics | #11 | 3.043 | 3.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Devlog (optional)
https://vf-traveller.itch.io/a2cayry-seems-to-be-playtesting-a-2d-runner-shooter-from-cciprologue-demo/devlog
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Comments
An unexpectedly great combination of genres with a bold aesthetic. I appreciated the accessibility options available at the beginning, because the bloom and color border were overstimulating for me. I also liked its gradual tutorialization, especially within the first proper level, where the shooting mechanics were explained in that cutscene when you fail. However, I did not play further, so I could avoid spoiling the eventual Steam release. Keep it up!
thanks for the feed back :pray:
i have lowered the saturation in slow mo effect from 100% to only 50%,it should feel better
also a bandaid player outline
could you also tell me which stage did you end the game at?
sweet gaming amigo.
Did you find any of the levels too hard or too complicated?
I have 0 feedback on them so far so i have no idea how they were lol.
Hello everyone,If the RGB was too overwhelming,i band-aided the anti seziure option so it it makes the game even less seziuring now.
(the matharon jam edition wont have this thr)
Probably not gonna make more changes for now since i am gonna go focus on rating stuff.
this game was a lot of fun! Loved the combination of bullet hell and platforming!
I would tone it down a bit on all the colors, and add more consistency to what is an enemy/friendly/obstacle, etc.