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A jam submission

Seekers: EnlightenmentView game page

https://www.youtube.com/watch?v=Ia4RGQCZuu8
Submitted by Legendarytrooper — 1 day, 31 minutes before the deadline
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Seekers: Enlightenment's itch.io page

Results

CriteriaRankScore*Raw Score
Progress#94.0004.000
Audio#223.3333.333
Innovation#243.3333.333
Overall#253.3893.389
Graphics#293.6673.667
Polish#323.0003.000
Fun#323.0003.000

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

I like this game and I want to see you develop it! Nice graphics and music there's a story, too!

Some feedback:

1. There are a lot of bugs. You have to fix this!

  • The "dash" explanation replays endlessly if I reapproach its spot. The text doesn't disappear, even if I press "Got it" and "Skip" buttons. Also, the "Got it" button sometimes appear above the text, sometimes below.
  • I died, and Ivy's sprite was invisible. Only Harmony was there. Apparently it happens when I die in the first level, if I fail the second spot where dashing is required.
  • While invisible, I apparently fell through the ground and got stuck (although maybe I just fell from the cliff, and Harmony was the one clipping through. Didn't die though). But since there's no in game menu, I couldn't do anything.
  • The game freezes when I enter the portal in the third level. Level 4 gets unlocked though.
  • After many tries on level 4, the game crashed and I lost all of my progress. So, I'm going to stop here, waiting for the improved version.

2. Loading the first level takes long enough, that you want to include a loading screen.

3. To emphasize - there is no menu in the levels!

4. It was mentioned before, but I'm going to say it again - the conversations shouldn't auto-continue. Also, the skip button doesn't skip, but rather fast forwards.

5. The conversation text is too small.

6. The game was easy, until level 4. However, level 2 might be way too easy - there's even less going on than on level 1, just a few simple jumps! Level 4 difficulty, could be turned down a bit, however. I couldn't pass the fireball phase - either make less of those fireballs; add some indication that a fireball might appear (like a lava bubble); or place a checkpoint there!

7. Some menu buttons get highlighted, some are not.

8. The sprites tear/bleed. Since the game is made in Unity, try using sprite atlases - it's one of the easiest and most reliable fixes.

9. More sounds! Character damage, fireballs showing up. Also, the dash has an UI sound, which doesn't fit.

10. There should be some indication, that there are moving platforms - I made some senseless jumps, because the platform was somewhere outside of the view, without me knowing it.

11. Level 3 platforms are barely visible.

12. The "dash" explanation doesn't say it means "left shift"...

To sum up - I made it to level 4. I like the game, but I'm not going to play anymore, so that I don't screw up my experience with it. I'll gladly play the fixed version!

Submitted(+1)

I've just read you mentioning, that there is an in game menu, called with "backspace". You definitely have to either change it to "Esc", or add some info about it.

Developer(+1)

thank you for the feedback I’ll definitely fix all of these of these bugs!

Submitted(+1)

Nice platformer game. I like the sprite work and the lighting effects you had. The story is also quite interesting.

The camera view might be a little too small, as I can't see where am I jumping to. This also means  that the moving platform can't be seen initially, making me think that there is no way to progress (at first).

Developer

Thanks for the feedback!  almost all of the sprites I used is not mine, only the ui and some of the music is and I’ll leave links to it in my game page!

Developer

oh thanks for pointing that out for some reason I thought it the files were there it's updated now!

Submitted

22 bytes? That looks like an empty archive.