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(MUSH)ROOM FOR TWO's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #7 | 4.488 | 4.488 |
Originality | #9 | 4.419 | 4.419 |
Design | #11 | 4.023 | 4.023 |
Overall | #12 | 4.023 | 4.023 |
Audio | #15 | 3.930 | 3.930 |
Topic | #22 | 4.047 | 4.047 |
Fun | #28 | 3.628 | 3.628 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme "Unconventional Means"?
A dungeon crawler! But, it's dark and you can't fight. Thankfully you have mirrors and an eye for mushrooms.
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Comments
Loved It! Original and fun, however the mirror thing was confusing so if there was something that said it reflected light that would be great! Otherwise its amazing!
Mechanics and lights are great! Some pointers to where I should go would be nice.
The art design / menus / and dialogue system are fantastic, but I have some issues with the game’s overall design.
Its not clear where I’m supposed to go and what I’m ultimately trying to do. I think it would be beneficial for you to update the itch page with a better description of what is going on as the game has little explanation.
There seems to be a lack of focus in fitting together your different game systems. (this might tie into the lack of clarity mentioned above). What is the point of the “restaurant” and seeing these amazingly designed characters talk to you. Its endearing but not engaging.
The player controller is too floaty and doesn’t feel fun to use. This is pretty simple to solve so its not too much of a detractor from the overall experience.
The shear amount of enemies flooding the environment is a bit much.
I really like what’s here and hopefully my critiques don’t come across too harshly as I think there is something fun to be had here. Overall nice job!
I really appreciate the feedback!
The goal is to get to the surface- and you're right that it's not clear what to do, or how the systems interact, I added some text to the description to hopefully clear that up a bit. Basically feed the characters and there's less fighting, so you have a easier time getting to the top.
So feeding the characters -> reduces conflict , which makes ascent to the surface easier . I think I left a blurb about this during transitions but those can be totally missed, heh
Ah this clears everything up tbh. With this in mind Im gonna replay it and re-rate it to reflect my current understanding. I like the idea a lot, its clear a lot of talent and passion went into making this!
beautifull art, creative game, me and my sister loved it