Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

CavetopiaView game page

Submitted by Jackie Boi 527 — 3 minutes, 48 seconds before the deadline
Add to collection

Play game

Cavetopia's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#1441.8552.429
Overall#1721.9642.571
Design#1761.6372.143
Topic#1781.8552.429
Fun#1781.6372.143
Originality#1831.6372.143
Graphics#1861.5282.000

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme "Unconventional Means"?
You need to die to win.., but dont die to much...

Leave a comment

Log in with itch.io to leave a comment.

Comments

Host

This seemed like a game where there were many too many abilities on the player and not a lot of exploration around it. I don't know if I understood it very well, but I didn't really see the "you need to have only a few hearts to win" put into action, then again I didn't make it to the end because I kept dying from the bats and not able to get through the levels very quickly because of the controller.

Submitted(+1)

Free rating !!

Submitted

This was a rather confusing game. The timer is absolutely tiny and didn't display properly at first, leaving me with no idea how I was doing on time. The fact that you can even take damage is obfuscated not only by the coins restoring your life, but the fact that upon taking damage you are seemingly dying and getting sent back to the start of the room, which ordinarily you would expect to reset your health. Plus the game gives no indication that completing a room with 3 hearts constitutes failure, until the end when you are simply told that you lost.

Developer

Hey, Firespike33, I dont know  the timer would be displaying wrong at first, but the only way to win is to have 1 or 2 hearts left. it says it on the itch page AND in the About & Settings button. The reason why coins can restore your health is so then one, to add extra challnege to avoid them, because like I said, you need to have the least amount of hearts as possible, and adds a bit of strategy.

Submitted (3 edits)

I read the About section before playing, so I was well aware of that being the only way to win. That has nothing to do with my criticism.

EDIT: Actually, the way you described it is pretty misleading. You said you have to finish EVERY level with 1 or 2 hearts, but really you only have to finish the last level. I thought I was screwing myself over by completing any level with 3 hearts, which is why I complained that the game gave no earlier indication of your failure. I didn't communicate this criticism very well I admit.

Submitted

Also, regarding the coins: the reason they're are confusing is because they are immediately consumed to restore lost health; if you take damage and have coins, it looks like you're just instantly dying without losing any health. I spent the first few minutes in the game unsure how I was even supposed to take damage.

Developer

You take damage by going in lava or a spike, and it says that if you have coins they get converted to a heart

It doesn't matter if you finish the first level with three hearts I feel like when it tells you that in this line: "To win, you need to finish all five levels with 1 or 2 hearts."

Submitted (2 edits)

Again, I understand the mechanics of the game. I just feel like the way the game communicates them (not just in the About screen, but in the gameplay itself) is rather unintuitive. The coin explanation in the About screen is not sufficient, because it isn't explained that coins are converted to health AFTER you take damage. That's putting aside that game systems this basic should be self-explanatory and not require explanation in the first place.

Saying "To win, you need to finish all five levels with 1 or 2 hearts" can easily be misinterpreted because you specifically mention "all five levels," implying that this restriction applies to every level in the game. A wording like "To win, you must complete the game with 1 or 2 hearts left" would be better, although still limited in usefulness because on your first run you don't know which level is last.

None of this was a huge deal, but it made the experience a lot rougher than it needed to be for such a simple game.

Developer

mm that's probably a better wording for the about, but keep in mind, 1 this is my first game jam and 2 my second game so I dont have much experience for making games also, I only worked on this game for about 36 hours. but, thx for the feedback. And the reason why you regain a life when u lose a heart, that's to make sure u wony ever get more then 3 hearts.