Play TheLastOfLegs
The last of legs's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #9 | 3.750 | 3.750 |
Overall | #12 | 3.375 | 3.375 |
Audio | #12 | 3.125 | 3.125 |
Theme | #54 | 2.000 | 2.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Notes from gameplay:
- Nice click sound and text color change when mousing over choice to start
- Wow, unique visual perspective!
- I like the narrative, but present tense (you are vs you were) might feel more engaging, as if the player is going through the events themselves as they play
- Spoke with friends, tried spinning, and ended up in the same dialog loop again when hitting E again, should probably cycle to next option or remove choice? Feels like maybe something is missing or particularly finnicky for detecting when to move on from here, had to walk a bit before the "SPIN!" message came up and I could move on.
- "Fool" has some weird glitch going on in the letter L, it's half blacked out? Same with "noticed" in the water level, "took"/"stacked"/"possible"/"wanted" in carpet level, "penetrated" in monster level, "consciousness"/"each" in booze level, "swallowed" in blue floor level,
- Great sound effects for different elements such as footsteps, walking, picking up the keys. Would like more music.
- Lol the severed hands indicating the numbers of the clickable elements is so creepy and weird, love it
- Mouse rotation seems a bit too twitchy, would be nice if it was slower or we had a setting to adjust that
- Why is you in red text in carpet level? Some red text in blue floor level as well. It's impactful but seems random.
- Microphone level is confusing. Took several E clicks and then it just fell over
- wood with symbols on it in satanic carpet level - tricky to steer them into place. Puzzle was pretty intuitive tho!
- ahhhh walking on broken glass!!!
- broken glass level feels too big, lots of wandering aimlessly. Breathing sound is creepy but also kinda icky after a while
- Heh, got a jump scare by the "whooaaa" text in the blue floor level when I stepped on the black void area
- This level also feels like a lot of aimless wandering, doesn't seem to be any clear goal for what to do here
- Noise for this level is nails-on-chalkboard. Works great for ambient creepy noise, but I'm also getting tired of it the longer I'm unable to find the way out
- Can't seem to find an exit from this level, sorry.
Overall, I loved the core concept and think with refinement this could be turned into something very interesting and unique! The perspective gets a bit disorienting and dizzying sometimes and the puzzle mechanics could be improved upon a bit to be made more interesting. The narrative is great, but some editing and improved word choice would punch it up more. What a great, fun and creative project!
This was a fun experience. The camera locked at the players feet is as infuriating as it is an interesting concept - while I loved the idea in execution, I found myself straining my neck while wishing I could look up! The puzzles were a lot of fun (even if the physics of some boxes made one puzzle take a little longer than it should have - but that's on me!) And managing to fit a coherent narrative in as well pushes this entry up in my favorites list for this jam!